mlsanityData to 7 Oct 2026

Relighting Neural Radiance Fields with Shadow and Highlight Hints

arXiv 2308.13404 ↗First posted 25 Aug 2023cs.CV cs.GRcited by 41

Not on the map. Why?

Abstract (arXiv)

This paper presents a novel neural implicit radiance representation for free viewpoint relighting from a small set of unstructured photographs of an object lit by a moving point light source different from the view position. We express the shape as a signed distance function modeled by a multi layer perceptron. In contrast to prior relightable implicit neural representations, we do not disentangle the different reflectance components, but model both the local and global reflectance at each point by a second multi layer perceptron that, in addition, to density features, the current position, the normal (from the signed distace function), view direction, and light position, also takes shadow and highlight hints to aid the network in modeling the corresponding high frequency light transport effects. These hints are provided as a suggestion, and we leave it up to the network to decide how to incorporate these in the final relit result. We demonstrate and validate our neural implicit representation on synthetic and real scenes exhibiting a wide variety of shapes, material properties, and global illumination light transport.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 38 of its 67 references that are in the map. First posted on arXiv 25 Aug 2023.

Builds on

38 of 67 references.

References · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  6. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  7. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  10. 2021Advances in Neural Renderingcited by 365
  11. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  12. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
26 more
  1. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  2. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  3. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  4. 2019Single Image Portrait Relightingcited by 152
  5. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  6. 2019Neural Rerendering in the Wildcited by 121
  7. 2021NeRF for Outdoor Scene Relightingcited by 114
  8. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  9. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  10. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  11. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  12. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  13. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  14. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  15. 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
  16. 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
  17. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  18. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  19. 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
  20. 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
  21. 2020X-Fields: Implicit Neural View-, Light- and Time-Image Interpolationcited by 31
  22. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  23. 2020Light Stage Super-Resolution: Continuous High-Frequency Relightingcited by 20
  24. 2019Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Imagescited by 16
  25. 2022Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometriescited by 14
  26. 2021Neural Relightable Participating Media Renderingcited by 12

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 19; 2025: 12; 2026: 6.

41 papers.

Sort:

By area:

  1. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  2. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
  3. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  4. 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
  5. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  6. 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23
  7. 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
  8. 2024Localized Gaussian Splatting Editing with Contextual Awarenesscited by 13
  9. 2024RNG: Relightable Neural Gaussianscited by 13
  10. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  11. 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
  12. 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
29 more
  1. 2024ARM: Appearance Reconstruction Model for Relightable 3D Generationcited by 7
  2. 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
  3. 2023Artist-Friendly Relightable and Animatable Neural Headscited by 6
  4. 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
  5. 2024Relighting Scenes with Object Insertions in Neural Radiance Fieldscited by 5
  6. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  7. 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
  8. 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
  9. 2024PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfercited by 4
  10. 2025A Real-world Display Inverse Rendering Datasetcited by 4
  11. 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 4
  12. 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
  13. 2023RNA: Relightable Neural Assetscited by 2
  14. 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
  15. 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
  16. 2025On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approachescited by 2
  17. 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
  18. 2025Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenescited by 2
  19. 2024MLI-NeRF: Multi-Light Intrinsic-Aware Neural Radiance Fieldscited by 1
  20. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
  21. 2024Methods and strategies for improving the novel view synthesis quality of neural radiation fieldcited by 0
  22. 2024Learning Relighting and Intrinsic Decomposition in Neural Radiance Fieldscited by 0
  23. 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Cameracited by 0
  24. 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstructioncited by 0
  25. 2026Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splattingcited by 0
  26. 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editingcited by 0
  27. 2026Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectancecited by 0
  28. 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
  29. 2026Extracting Neural Materials from Imagescited by 0