mlsanityData to 7 Oct 2026

High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition

arXiv 2511.12895 ↗First posted 17 Nov 2025cs.CVcited by 1

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Abstract (arXiv)

High Dynamic Range (HDR) 3D reconstruction is pivotal for professional content creation in filmmaking and virtual production. Existing methods typically rely on multi-exposure Low Dynamic Range (LDR) supervision to constrain the learning process within vast brightness spaces, resulting in complex, dual-branch architectures. This work explores the feasibility of learning HDR 3D models exclusively in the HDR data space to simplify model design. By analyzing 3D Gaussian Splatting (3DGS) for HDR imagery, we reveal that its failure stems from the limited capacity of Spherical Harmonics (SHs) to capture extreme radiance variations across views, often biasing towards high-radiance observations and underfitting. While increasing the maximum SH degree improves training fitting, it leads to severe overfitting and excessive parameter overhead. To address this, we propose textitLuminance--Chromaticity Decomposition Gaussian Splatting (LCD-GS). By decoupling luminance and chromaticity into independent parameters, LCD-GS significantly enhances learning flexibility with minimal parameter increase (textite.g., one extra scalar per primitive). Notably, LCD-GS maintains the original training and inference pipeline, requiring only a change in color representation. This explicit decomposition naturally enables primitive-level local and global luminance editing during inference. Extensive experiments on synthetic and real datasets demonstrate that LCD-GS consistently outperforms state-of-the-art methods in reconstruction fidelity and dynamic-range preservation even with a simpler, more efficient architecture, providing an elegant paradigm for professional-grade HDR 3D modeling. Code and datasets will be released.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 33 of its 54 references that are in the map. First posted on arXiv 17 Nov 2025.

Builds on

33 of 54 references.

References · 33

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  9. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  10. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  11. 2024Global Structure-from-Motion Revisitedcited by 215
  12. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
21 more
  1. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  2. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 150
  3. 2021NeRF for Outdoor Scene Relightingcited by 114
  4. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 113
  5. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  6. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
  7. 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
  8. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
  9. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  10. 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
  11. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  12. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  13. 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Imagescited by 15
  14. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priorscited by 14
  15. 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
  16. 2025GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mappingcited by 9
  17. 20253D Gaussian Inverse Rendering with Approximated Global Illuminationcited by 9
  18. 2024SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Streamcited by 7
  19. 2023LAENeRF: Local Appearance Editing for Neural Radiance Fieldscited by 5
  20. 2025High Dynamic Range Novel View Synthesis with Single Exposurecited by 2
  21. 2024Editing Implicit and Explicit Representations of Radiance Fields: A Surveycited by 1

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