mlsanityData to 14 Oct 2026

UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video

arXiv 2306.09349 ↗First posted 15 Jun 2023cs.CVcited by 22

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Abstract (arXiv)

We present UrbanIR (Urban Scene Inverse Rendering), a new inverse graphics model that enables realistic, free-viewpoint renderings of scenes under various lighting conditions with a single video. It accurately infers shape, albedo, visibility, and sun and sky illumination from wide-baseline videos, such as those from car-mounted cameras, differing from NeRF's dense view settings. In this context, standard methods often yield subpar geometry and material estimates, such as inaccurate roof representations and numerous 'floaters'. UrbanIR addresses these issues with novel losses that reduce errors in inverse graphics inference and rendering artifacts. Its techniques allow for precise shadow volume estimation in the original scene. The model's outputs support controllable editing, enabling photorealistic free-viewpoint renderings of night simulations, relit scenes, and inserted objects, marking a significant improvement over existing state-of-the-art methods.

Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 46 of its 94 references that are in the map. First posted on arXiv 15 Jun 2023.

Builds on

46 of 94 references.

References · 46

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34 more
  1. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  2. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  3. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
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  5. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  6. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
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  8. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  9. 2023TensoIR: Tensorial Inverse Renderingcited by 168
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  12. 20223D Common Corruptions and Data Augmentationcited by 119
  13. 2021NeRF for Outdoor Scene Relightingcited by 114
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 8; 2025: 6; 2026: 7.

22 papers.

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  1. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
  2. 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 38
  3. 2024G3R: Gradient Guided Generalizable Reconstructioncited by 31
  4. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  5. 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
  6. 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
  7. 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
  8. 2024IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Imagescited by 20
  9. 2024Neural Radiance Field in Autonomous Driving: A Surveycited by 19
  10. 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
  11. 2025HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Videocited by 14
  12. 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
10 more
  1. 2024UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulationcited by 7
  2. 2025Test-Time Canonicalization by Foundation Models for Robust Perceptioncited by 5
  3. 2025InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modelingcited by 4
  4. 2026LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditionscited by 4
  5. 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
  6. 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Mapscited by 0
  7. 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstructioncited by 0
  8. 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Modelcited by 0
  9. 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
  10. 2026HELIOS: From midnight to noon, continuous outdoor urban scene relightingcited by 0