mlsanityData to 7 Oct 2026

URHand: Universal Relightable Hands

arXiv 2401.05334 ↗First posted 10 Jan 2024cs.CV cs.GRcited by 17

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Abstract (arXiv)

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 40 of its 74 references that are in the map. First posted on arXiv 10 Jan 2024.

Builds on

40 of 74 references.

References · 40

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,415
  4. 2021Alias-Free Generative Adversarial Networkscited by 1,181
  5. 2021Neural Fields in Visual Computing and Beyondcited by 539
  6. 2021Pivotal Tuning for Latent-based Editing of Real Imagescited by 427
  7. 2021Advances in Neural Renderingcited by 365
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  9. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  10. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  11. 2017Geometric GANcited by 232
  12. 2023TensoIR: Tensorial Inverse Renderingcited by 166
28 more
  1. 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
  2. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 136
  3. 2017SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wildcited by 110
  4. 2017V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Mapcited by 102
  5. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  6. 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
  7. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  8. 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
  9. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  10. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  11. 2021Geometry-Consistent Neural Shape Representation with Implicit Displacement Fieldscited by 60
  12. 2019Rethinking on Multi-Stage Networks for Human Pose Estimationcited by 58
  13. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  14. 2020DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modelingcited by 49
  15. 2022Face Relighting with Geometrically Consistent Shadowscited by 43
  16. 2021Towards High Fidelity Face Relighting with Realistic Shadowscited by 42
  17. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  18. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  19. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  20. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  21. 2016Fast and Robust Hand Tracking Using Detection-Guided Optimizationcited by 30
  22. 2021Single-image Full-body Human Relightingcited by 30
  23. 2022SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stagecited by 30
  24. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  25. 2022DART: Articulated Hand Model with Diverse Accessories and Rich Texturescited by 25
  26. 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
  27. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  28. 2023ReliTalk: Relightable Talking Portrait Generation from a Single Videocited by 12

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 10; 2026: 3.

17 papers.

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  1. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  2. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  3. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  4. 2024Authentic Hand Avatar from a Phone Scan via Universal Hand Modelcited by 13
  5. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  6. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  7. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  8. 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
  9. 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
  10. 2024XHand: Real-time Expressive Hand Avatarcited by 2
  11. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  12. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
5 more
  1. 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
  2. 2025POLAR: A Portrait OLAT Dataset and Generative Framework for Illumination-Aware Face Modelingcited by 1
  3. 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priorscited by 0
  4. 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadowscited by 0
  5. 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interactioncited by 0