IllumiNeRF: 3D Relighting Without Inverse Rendering
Not on the map. Why?
Abstract (arXiv)
Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoints under a target illumination -- are based on inverse rendering, and attempt to disentangle the object geometry, materials, and lighting that explain the input images. Furthermore, this typically involves optimization through differentiable Monte Carlo rendering, which is brittle and computationally-expensive. In this work, we propose a simpler approach: we first relight each input image using an image diffusion model conditioned on target environment lighting and estimated object geometry. We then reconstruct a Neural Radiance Field (NeRF) with these relit images, from which we render novel views under the target lighting. We demonstrate that this strategy is surprisingly competitive and achieves state-of-the-art results on multiple relighting benchmarks. Please see our project page at https://illuminerf.github.io/.
Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 41 of its 62 references that are in the map. First posted on arXiv 10 Jun 2024.
Builds on
41 of 62 references.
References · 41
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Classifier-Free Diffusion Guidancecited by 5,847
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2016Gaussian Error Linear Units (GELUs)cited by 3,502
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
29 more
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2022Kubric: A scalable dataset generatorcited by 381
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2019Single Image Portrait Relightingcited by 152
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 64
- 2024LightIt: Illumination Modeling and Control for Diffusion Modelscited by 57
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2023Neural Microfacet Fields for Inverse Renderingcited by 38
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
- 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 30
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
- 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14
- 2020Cut-and-Paste Object Insertion by Enabling Deep Image Prior for Reshadingcited by 12
- 2022Plateau-reduced Differentiable Path Tracingcited by 10
Built on by
Citing papers per year: 2024: 8; 2025: 8; 2026: 13.
29 papers.
Sort:
By area:
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 38
- 2025CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generationcited by 35
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 24
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2024SimVS: Simulating World Inconsistencies for Robust View Synthesiscited by 5
17 more
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relightingcited by 5
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2024MVLight: Relightable Text-to-3D Generation via Light-conditioned Multi-View Diffusioncited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfercited by 0
- 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
- 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Mapscited by 0
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcamscited by 0
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relightingcited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformationcited by 0
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relightingcited by 0
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformation18 Aug 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps25 Feb 2026
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relighting29 Jan 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
17 more
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025MADrive: Memory-Augmented Driving Scene Modeling26 Jun 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer28 Mar 2025
- 2025CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation28 Jan 2025
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation19 Dec 2024
- 2024SimVS: Simulating World Inconsistencies for Robust View Synthesis10 Dec 2024
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024MVLight: Relightable Text-to-3D Generation via Light-conditioned Multi-View Diffusion18 Nov 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes22 Oct 2024
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion10 Oct 2024
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 38
- 2025CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generationcited by 35
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relightingcited by 5
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026PI-Light: Physics-Inspired Diffusion for Full-Image Relighting29 Jan 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation28 Jan 2025
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 24
- 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2024SimVS: Simulating World Inconsistencies for Robust View Synthesiscited by 5
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2025MADrive: Memory-Augmented Driving Scene Modelingcited by 3
- 2024MVLight: Relightable Text-to-3D Generation via Light-conditioned Multi-View Diffusioncited by 2
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
12 most cited of 21 All 21 (JSON)
- 2026RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting7 Sep 2026
- 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformation18 Aug 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams9 May 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps25 Feb 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
12 newest of 21 All 21 (JSON)
Similar, not cited
Close in wording, no citation either way
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
- 2024GenLit: Reformulating Single-Image Relighting as Video Generation
- 2025SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
- 2024Baking Relightable NeRF for Real-time Direct/Indirect Illumination Rendering
- 2024SpotLight: Shadow-Guided Object Relighting via Diffusion
- 2025RelightMaster: Precise Video Relighting with Multi-plane Light Images