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GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

arXiv 2511.22857 ↗First posted 28 Nov 2025cs.CVcited by 0

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Abstract (arXiv)

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 41 of its 61 references that are in the map. First posted on arXiv 28 Nov 2025.

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41 of 61 references.

References · 41

  1. 2023Segment Anythingcited by 8,234
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  3. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  5. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  6. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  8. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  9. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  10. 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 200
  11. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  12. 2023TensoIR: Tensorial Inverse Renderingcited by 168
29 more
  1. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  2. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  3. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  4. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  5. 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
  6. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  7. 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
  8. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  9. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  10. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  11. 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 69
  12. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  13. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  14. 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
  15. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  16. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  17. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
  18. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  19. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  20. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
  21. 2021Neural Radiositycited by 33
  22. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 23
  23. 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 21
  24. 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
  25. 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
  26. 2023Measured Albedo in the Wild: Filling the Gap in Intrinsics Evaluationcited by 16
  27. 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
  28. 2023Inverse Global Illumination using a Neural Radiometric Priorcited by 9
  29. 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6

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