NeRF for Outdoor Scene Relighting
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Abstract (arXiv)
Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination. A delicate manipulation of the lighting can then be performed while keeping the scene albedo and geometry unaltered. We present NeRF-OSR, i.e., the first approach for outdoor scene relighting based on neural radiance fields. In contrast to the prior art, our technique allows simultaneous editing of both scene illumination and camera viewpoint using only a collection of outdoor photos shot in uncontrolled settings. Moreover, it enables direct control over the scene illumination, as defined through a spherical harmonics model. For evaluation, we collect a new benchmark dataset of several outdoor sites photographed from multiple viewpoints and at different times. For each time, a 360 degree environment map is captured together with a colour-calibration chequerboard to allow accurate numerical evaluations on real data against ground truth. Comparisons against SoTA show that NeRF-OSR enables controllable lighting and viewpoint editing at higher quality and with realistic self-shadowing reproduction. Our method and the dataset are publicly available at https://4dqv.mpi-inf.mpg.de/NeRF-OSR/.
Key facts. Cited by 114 papers in the map (data through 7 Oct 2026). Builds on 25 of its 48 references that are in the map. First posted on arXiv 9 Dec 2021.
Builds on
25 of 48 references.
References · 25
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 731
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Advances in Neural Renderingcited by 365
- 2020Image Matching across Wide Baselines: From Paper to Practicecited by 224
- 2020Hierarchical Multi-Scale Attention for Semantic Segmentationcited by 183
13 more
- 2017Deep Photo Style Transfercited by 168
- 2019Single Image Portrait Relightingcited by 152
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2019Neural Rerendering in the Wildcited by 121
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
- 2019Rendering Synthetic Objects into Legacy Photographscited by 72
- 2020Crowdsampling the Plenoptic Functioncited by 62
- 2021Self-supervised Outdoor Scene Relightingcited by 48
- 2021NeLF: Neural Light-transport Field for Portrait View Synthesis and Relightingcited by 38
- 2018LIME: Live Intrinsic Material Estimationcited by 33
- 2019End-to-End Time-Lapse Video Synthesis from a Single Outdoor Imagecited by 12
Built on by
Citing papers per year: 2022: 7; 2023: 31; 2024: 35; 2025: 27; 2026: 14.
114 papers.
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- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024LightIt: Illumination Modeling and Control for Diffusion Modelscited by 56
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
38 more
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
- 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
- 2025AutoPartGen: Autogressive 3D Part Generation and Discoverycited by 33
- 2023OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objectscited by 31
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Datasetcited by 29
- 2024Multi-Level Neural Scene Graphs for Dynamic Urban Environmentscited by 27
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2024NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentationcited by 25
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
- 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
- 2023HollowNeRF: Pruning Hashgrid-Based NeRFs with Trainable Collision Mitigationcited by 16
- 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
- 2023PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositingcited by 15
- 2024Gaussian Shadow Casting for Neural Characterscited by 14
- 2023AI-Generated Images as Data Source: The Dawn of Synthetic Eracited by 13
- 2022Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Priorcited by 12
- 2024Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditionscited by 12
- 2024ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editingcited by 12
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 2023Multiscale Representation for Real-Time Anti-Aliasing Neural Renderingcited by 11
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
50 most cited of 114 All 114 (JSON)
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild28 Aug 2026
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection10 Jun 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026Generalizable Sparse-View 3D Reconstruction from Unconstrained Images30 Apr 2026
- 2026WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images23 Apr 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026CamLit: Unified Video Diffusion with Explicit Camera and Lighting Control15 Mar 2026
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild3 Mar 2026
- 2026Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates21 Feb 2026
38 more
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions1 Feb 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025UniLight: A Unified Representation for Lighting3 Dec 2025
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes26 Nov 2025
- 2025High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition17 Nov 2025
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction2 Oct 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes28 Aug 2025
- 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering20 Aug 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025After the Party: Navigating the Mapping From Color to Ambient Lighting4 Aug 2025
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections28 Jul 2025
- 2025AutoPartGen: Autogressive 3D Part Generation and Discovery17 Jul 2025
- 2025RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting11 Jul 2025
- 2025Robust Low-light Scene Restoration via Illumination Transition5 Jul 2025
- 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting18 Jun 2025
- 2025Can NeRFs See without Cameras?28 May 2025
- 2025FastMap: Revisiting Structure from Motion through First-Order Optimization7 May 2025
- 2025Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset11 Apr 2025
- 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting2 Apr 2025
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment2 Apr 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2025SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstruction12 Mar 2025
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving9 Mar 2025
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing15 Feb 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields12 Dec 2024
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024MLI-NeRF: Multi-Light Intrinsic-Aware Neural Radiance Fields26 Nov 2024
- 2024NexusSplats: Efficient 3D Gaussian Splatting in the Wild21 Nov 2024
- 2024ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing7 Nov 2024
- 2024ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting25 Oct 2024
- 2024An Illumination-Robust Feature Extractor Augmented by Relightable 3D Reconstruction1 Oct 2024
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
50 newest of 114 All 114 (JSON)
- 2024LightIt: Illumination Modeling and Control for Diffusion Modelscited by 56
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 55
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
- 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
- 2024ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editingcited by 12
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstructioncited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relightingcited by 1
- 2026CamLit: Unified Video Diffusion with Explicit Camera and Lighting Controlcited by 0
- 2026Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting9 Jul 2026
- 2026CamLit: Unified Video Diffusion with Explicit Camera and Lighting Control15 Mar 2026
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2025UniVerse: Unleashing the Scene Prior of Video Diffusion Models for Robust Radiance Field Reconstruction2 Oct 2025
- 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering20 Aug 2025
- 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models30 Jan 2025
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing7 Nov 2024
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors5 Sep 2024
- 2024LightIt: Illumination Modeling and Control for Diffusion Models15 Mar 2024
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenescited by 4
- 2025DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes28 Aug 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving9 Mar 2025
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Drivingcited by 105
- 2024Dynamic 3D Gaussian Fields for Urban Areascited by 35
- 2024Dynamic 3D Gaussian Fields for Urban Areas5 Jun 2024
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving30 May 2024
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
- 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
12 most cited of 98 All 98 (JSON)
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild28 Aug 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection10 Jun 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026Generalizable Sparse-View 3D Reconstruction from Unconstrained Images30 Apr 2026
- 2026WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images23 Apr 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild3 Mar 2026
- 2026Marginalized Bundle Adjustment: Multi-View Camera Pose from Monocular Depth Estimates21 Feb 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions1 Feb 2026
12 newest of 98 All 98 (JSON)