mlsanityData to 7 Oct 2026

Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

arXiv 2504.08541 ↗First posted 11 Apr 2025cs.GR cs.AI cs.CVcited by 29

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Abstract (arXiv)

We introduce the Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin-quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source.

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 64 of its 88 references that are in the map. First posted on arXiv 11 Apr 2025.

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64 of 88 references.

References · 64

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38 more
  1. 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
  2. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
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  4. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  5. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 391
  6. 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 376
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
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  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  11. 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
  12. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  13. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  14. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 201
  15. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  16. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  17. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
  18. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
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  23. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 10; 2026: 19.

29 papers.

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  1. 2025TexVerse: A Universe of 3D Objects with High-Resolution Texturescited by 41
  2. 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 19
  3. 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
  4. 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
  5. 2025Towards Cross-View Point Correspondence in Vision-Language Modelscited by 12
  6. 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
  7. 2025SeqTex: Generate Mesh Textures in Video Sequencecited by 7
  8. 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
  9. 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
  10. 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 4
  11. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
  12. 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
17 more
  1. 2026TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unificationcited by 2
  2. 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
  3. 2025Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancementcited by 1
  4. 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latentscited by 1
  5. 2026The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Countingcited by 1
  6. 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generationcited by 0
  7. 2026Revisiting Shape from Polarization in the Era of Vision Foundation Modelscited by 0
  8. 2026MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodiescited by 0
  9. 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 0
  10. 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
  11. 2026Towards Robust Sequential Decomposition for Complex Image Editingcited by 0
  12. 2026FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printingcited by 0
  13. 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signalscited by 0
  14. 2026Extracting Neural Materials from Imagescited by 0
  15. 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
  16. 2026PROBE: Manipulation-Grounded Visual Question Answering with VLM Agentscited by 0
  17. 2026Texture Space Material Diffusioncited by 0