Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset
Not on the map. Why?
Abstract (arXiv)
We introduce the Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin-quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source.
Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 64 of its 88 references that are in the map. First posted on arXiv 11 Apr 2025.
Builds on
64 of 88 references.
References · 64
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2019LVIS: A Dataset for Large Vocabulary Instance Segmentationcited by 1,215
- 2017Hindsight Experience Replaycited by 1,096
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 767
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
38 more
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 391
- 2023Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Modelcited by 376
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 201
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2019Goal-conditioned Imitation Learningcited by 159
- 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2021ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representationscited by 67
- 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 61
- 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
- 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
- 2021DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderercited by 52
- 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
- 2024EgoLifter: Open-world 3D Segmentation for Egocentric Perceptioncited by 46
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2017Self-Supervised Intrinsic Image Decompositioncited by 43
- 2016Learning Non-Lambertian Object Intrinsics across ShapeNet Categoriescited by 42
50 most cited of 64 All 64 (JSON)
Built on by
Citing papers per year: 2025: 10; 2026: 19.
29 papers.
Sort:
By area:
- 2025TexVerse: A Universe of 3D Objects with High-Resolution Texturescited by 41
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 19
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
- 2025Towards Cross-View Point Correspondence in Vision-Language Modelscited by 12
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2025SeqTex: Generate Mesh Textures in Video Sequencecited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 4
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
17 more
- 2026TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unificationcited by 2
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2025Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancementcited by 1
- 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latentscited by 1
- 2026The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Countingcited by 1
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generationcited by 0
- 2026Revisiting Shape from Polarization in the Era of Vision Foundation Modelscited by 0
- 2026MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodiescited by 0
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 0
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 0
- 2026Towards Robust Sequential Decomposition for Complex Image Editingcited by 0
- 2026FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printingcited by 0
- 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signalscited by 0
- 2026Extracting Neural Materials from Imagescited by 0
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Renderingcited by 0
- 2026PROBE: Manipulation-Grounded Visual Question Answering with VLM Agentscited by 0
- 2026Texture Space Material Diffusioncited by 0
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026PROBE: Manipulation-Grounded Visual Question Answering with VLM Agents17 Aug 2026
- 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering30 Jun 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signals27 May 2026
- 2026The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Counting18 May 2026
- 2026FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing10 May 2026
- 2026Towards Robust Sequential Decomposition for Complex Image Editing10 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification25 Mar 2026
- 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents25 Mar 2026
17 more
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2026Cross-Hand Latent Representation for Vision-Language-Action Models10 Mar 2026
- 2026MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodies6 Mar 2026
- 2026Revisiting Shape from Polarization in the Era of Vision Foundation Models5 Mar 2026
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Captures16 Jan 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancement9 Dec 2025
- 2025Towards Cross-View Point Correspondence in Vision-Language Models4 Dec 2025
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation23 Oct 2025
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation9 Sep 2025
- 2025TexVerse: A Universe of 3D Objects with High-Resolution Textures14 Aug 2025
- 2025SeqTex: Generate Mesh Textures in Video Sequence6 Jul 2025
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation27 May 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2025TexVerse: A Universe of 3D Objects with High-Resolution Texturescited by 41
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 19
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2025SeqTex: Generate Mesh Textures in Video Sequencecited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 4
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 2
- 2026TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unificationcited by 2
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
12 most cited of 23 All 23 (JSON)
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026GeRaF: Neural Geometry Reconstruction from Radio Frequency Signals27 May 2026
- 2026The MixCount Dataset: Bridging the Data Gap for Open-Vocabulary Object Counting18 May 2026
- 2026FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing10 May 2026
- 2026Towards Robust Sequential Decomposition for Complex Image Editing10 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification25 Mar 2026
- 2026SLAT-Phys: Fast Material Property Field Prediction from Structured 3D Latents25 Mar 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2026MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodies6 Mar 2026
12 newest of 23 All 23 (JSON)