NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination
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Abstract (arXiv)
We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties. The key to our approach, which we call Neural Radiance Factorization (NeRFactor), is to distill the volumetric geometry of a Neural Radiance Field (NeRF) [Mildenhall et al. 2020] representation of the object into a surface representation and then jointly refine the geometry while solving for the spatially-varying reflectance and environment lighting. Specifically, NeRFactor recovers 3D neural fields of surface normals, light visibility, albedo, and Bidirectional Reflectance Distribution Functions (BRDFs) without any supervision, using only a re-rendering loss, simple smoothness priors, and a data-driven BRDF prior learned from real-world BRDF measurements. By explicitly modeling light visibility, NeRFactor is able to separate shadows from albedo and synthesize realistic soft or hard shadows under arbitrary lighting conditions. NeRFactor is able to recover convincing 3D models for free-viewpoint relighting in this challenging and underconstrained capture setup for both synthetic and real scenes. Qualitative and quantitative experiments show that NeRFactor outperforms classic and deep learning-based state of the art across various tasks. Our videos, code, and data are available at people.csail.mit.edu/xiuming/projects/nerfactor/.
Key facts. Cited by 135 papers in the map (data through 7 Oct 2026). Builds on 21 of its 72 references that are in the map. First posted on arXiv 3 Jun 2021.
Builds on
21 of 72 references.
References · 21
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
9 more
- 2017Optimizing the Latent Space of Generative Networkscited by 157
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2018InverseRenderNet: Learning single image inverse renderingcited by 100
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2021Shape and Material Capture at Homecited by 36
- 2019A Neural Rendering Framework for Free-Viewpoint Relightingcited by 26
- 2020Seeing the World in a Bag of Chipscited by 25
- 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
- 2020Shape From Tracing: Towards Reconstructing 3D Object Geometry and SVBRDF Material from Images via Differentiable Path Tracingcited by 10
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Citing papers per year: 2021: 5; 2022: 44; 2023: 43; 2024: 18; 2025: 19; 2026: 6.
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- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2021Advances in Neural Renderingcited by 365
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
- 2021NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenescited by 119
38 more
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
- 2022Neural 3D Reconstruction in the Wildcited by 79
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
- 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 20243D Gaussian Splatting with Deferred Reflectioncited by 61
- 2022Interactive Segmentation of Radiance Fieldscited by 60
- 2022Reinforcement Learning with Neural Radiance Fieldscited by 43
- 2022PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fieldscited by 43
- 2023I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFscited by 42
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
- 2022Relighting4D: Neural Relightable Human from Videoscited by 41
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2022De-rendering 3D Objects in the Wildcited by 31
- 2022AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Trainingcited by 31
- 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
- 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
- 2023NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXercited by 29
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2022Cross-Spectral Neural Radiance Fieldscited by 27
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
- 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
50 most cited of 135 All 135 (JSON)
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics14 Mar 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2025NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior21 Nov 2025
- 2025Fast and accurate neural reflectance transformation imaging through knowledge distillation28 Oct 2025
- 20253DPR: Single Image 3D Portrait Relight using Generative Priors17 Oct 2025
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects2 Oct 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
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- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer28 Mar 2025
- 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatars24 Mar 2025
- 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Rendering18 Mar 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2025H3O: Hyper-Efficient 3D Occupancy Prediction with Heterogeneous Supervision6 Mar 2025
- 2025On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approaches21 Feb 2025
- 2025Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing20 Feb 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024GenLit: Reformulating Single-Image Relighting as Video Generation15 Dec 2024
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024MLI-NeRF: Multi-Light Intrinsic-Aware Neural Radiance Fields26 Nov 2024
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes22 Oct 2024
- 2024GS^3: Efficient Relighting with Triple Gaussian Splatting15 Oct 2024
- 2024DifFRelight: Diffusion-Based Facial Performance Relighting10 Oct 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fields19 Sep 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes22 Jul 2024
- 2024Active Human Pose Estimation via an Autonomous UAV Agent1 Jul 2024
- 2024IllumiNeRF: 3D Relighting Without Inverse Rendering10 Jun 2024
- 2024Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions29 Apr 2024
- 20243D Gaussian Splatting with Deferred Reflection29 Apr 2024
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr 2024
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video15 Apr 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2023SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting26 Dec 2023
- 2023ZS-SRT: An Efficient Zero-Shot Super-Resolution Training Method for Neural Radiance Fields19 Dec 2023
- 2023SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images11 Dec 2023
- 2023High-Quality Facial Geometry and Appearance Capture at Home6 Dec 2023
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splatting30 Nov 2023
- 2023Reconstructing Objects in-the-wild for Realistic Sensor Simulation9 Nov 2023
- 2023Open-NeRF: Towards Open Vocabulary NeRF Decomposition25 Oct 2023
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- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
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- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
- 2024GenLit: Reformulating Single-Image Relighting as Video Generationcited by 20
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2024GenLit: Reformulating Single-Image Relighting as Video Generation15 Dec 2024
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024DifFRelight: Diffusion-Based Facial Performance Relighting10 Oct 2024
- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep 2024
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination17 Apr 2024
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models23 Feb 2023
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2021Advances in Neural Renderingcited by 365
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2021NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenescited by 119
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
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- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics14 Mar 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2025NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior21 Nov 2025
- 2025Fast and accurate neural reflectance transformation imaging through knowledge distillation28 Oct 2025
- 20253DPR: Single Image 3D Portrait Relight using Generative Priors17 Oct 2025
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects2 Oct 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization7 May 2025
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