mlsanityData to 7 Oct 2026

NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination

arXiv 2106.01970 ↗First posted 3 Jun 2021cs.CV cs.GRcited by 135

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Abstract (arXiv)

We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties. The key to our approach, which we call Neural Radiance Factorization (NeRFactor), is to distill the volumetric geometry of a Neural Radiance Field (NeRF) [Mildenhall et al. 2020] representation of the object into a surface representation and then jointly refine the geometry while solving for the spatially-varying reflectance and environment lighting. Specifically, NeRFactor recovers 3D neural fields of surface normals, light visibility, albedo, and Bidirectional Reflectance Distribution Functions (BRDFs) without any supervision, using only a re-rendering loss, simple smoothness priors, and a data-driven BRDF prior learned from real-world BRDF measurements. By explicitly modeling light visibility, NeRFactor is able to separate shadows from albedo and synthesize realistic soft or hard shadows under arbitrary lighting conditions. NeRFactor is able to recover convincing 3D models for free-viewpoint relighting in this challenging and underconstrained capture setup for both synthetic and real scenes. Qualitative and quantitative experiments show that NeRFactor outperforms classic and deep learning-based state of the art across various tasks. Our videos, code, and data are available at people.csail.mit.edu/xiuming/projects/nerfactor/.

Key facts. Cited by 135 papers in the map (data through 7 Oct 2026). Builds on 21 of its 72 references that are in the map. First posted on arXiv 3 Jun 2021.

Builds on

21 of 72 references.

References · 21

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  5. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  7. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  8. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  11. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  12. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
9 more
  1. 2017Optimizing the Latent Space of Generative Networkscited by 157
  2. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  3. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  4. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  5. 2021Shape and Material Capture at Homecited by 36
  6. 2019A Neural Rendering Framework for Free-Viewpoint Relightingcited by 26
  7. 2020Seeing the World in a Bag of Chipscited by 25
  8. 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
  9. 2020Shape From Tracing: Towards Reconstructing 3D Object Geometry and SVBRDF Material from Images via Differentiable Path Tracingcited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 44; 2023: 43; 2024: 18; 2025: 19; 2026: 6.

135 papers.

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  1. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  2. 2021Neural Fields in Visual Computing and Beyondcited by 539
  3. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  4. 2021Advances in Neural Renderingcited by 365
  5. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  6. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  7. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  8. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  9. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  10. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  11. 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
  12. 2021NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenescited by 119
38 more
  1. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
  2. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  3. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  4. 2022Neural 3D Reconstruction in the Wildcited by 79
  5. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  6. 2022Object-Compositional Neural Implicit Surfacescited by 74
  7. 2022DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priorscited by 70
  8. 2022DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Imagescited by 69
  9. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  10. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  11. 2022Interactive Segmentation of Radiance Fieldscited by 60
  12. 2022Reinforcement Learning with Neural Radiance Fieldscited by 43
  13. 2022PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fieldscited by 43
  14. 2023I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFscited by 42
  15. 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
  16. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
  17. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  18. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
  19. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  20. 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
  21. 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
  22. 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
  23. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
  24. 2022De-rendering 3D Objects in the Wildcited by 31
  25. 2022AligNeRF: High-Fidelity Neural Radiance Fields via Alignment-Aware Trainingcited by 31
  26. 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
  27. 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
  28. 2022State of the Art in Dense Monocular Non-Rigid 3D Reconstructioncited by 30
  29. 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
  30. 2023NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXercited by 29
  31. 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
  32. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  33. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  34. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  35. 2022Cross-Spectral Neural Radiance Fieldscited by 27
  36. 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
  37. 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
  38. 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24

50 most cited of 135 All 135 (JSON)