mlsanityData to 14 Oct 2026

A Real-world Display Inverse Rendering Dataset

arXiv 2508.14411 ↗First posted 20 Aug 2025cs.GR cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the polarized light emitted by LCD displays facilitates diffuse-specular separation. Despite these benefits, there is currently no public real-world dataset captured using display-camera systems, unlike other setups such as light stages. This absence hinders the development and evaluation of display-based inverse rendering methods. In this paper, we introduce the first real-world dataset for display-based inverse rendering. To achieve this, we construct and calibrate an imaging system comprising an LCD display and stereo polarization cameras. We then capture a diverse set of objects with diverse geometry and reflectance under one-light-at-a-time (OLAT) display patterns. We also provide high-quality ground-truth geometry. Our dataset enables the synthesis of captured images under arbitrary display patterns and different noise levels. Using this dataset, we evaluate the performance of existing photometric stereo and inverse rendering methods, and provide a simple, yet effective baseline for display inverse rendering, outperforming state-of-the-art inverse rendering methods. Code and dataset are available on our project page at https://michaelcsj.github.io/DIR/

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 46 of its 83 references that are in the map. First posted on arXiv 20 Aug 2025.

Builds on

46 of 83 references.

References · 46

  1. 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 353
  2. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  3. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  4. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  5. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  6. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  7. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  8. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  9. 2023Relightable Gaussian Codec Avatarscited by 127
  10. 2021NeRF for Outdoor Scene Relightingcited by 114
  11. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  12. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
34 more
  1. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  2. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 83
  3. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  4. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  5. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  6. 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
  7. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Modelscited by 57
  8. 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
  9. 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
  10. 2018PS-FCN: A Flexible Learning Framework for Photometric Stereocited by 51
  11. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  12. 2018CNN-PS: CNN-based Photometric Stereo for General Non-Convex Surfacescited by 45
  13. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  14. 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
  15. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
  16. 2021Shape and Material Capture at Homecited by 36
  17. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
  18. 2023Scalable, Detailed and Mask-Free Universal Photometric Stereocited by 30
  19. 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
  20. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  21. 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
  22. 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
  23. 2024Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusioncited by 19
  24. 2022Universal Photometric Stereo Network using Global Lighting Contextscited by 18
  25. 2022Self-calibrating Photometric Stereo by Neural Inverse Renderingcited by 17
  26. 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
  27. 2021LUCES: A Dataset for Near-Field Point Light Source Photometric Stereocited by 15
  28. 2022PS-Transformer: Learning Sparse Photometric Stereo Network using Self-Attention Mechanismcited by 13
  29. 2013From Shading to Local Shapecited by 12
  30. 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectancecited by 11
  31. 2023Differentiable Point-based Inverse Renderingcited by 8
  32. 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
  33. 2023Differentiable Display Photometric Stereocited by 4
  34. 2024Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fieldscited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.