Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting
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Abstract (arXiv)
Reconstructing an object from photos and placing it virtually in a new environment goes beyond the standard novel view synthesis task as the appearance of the object has to not only adapt to the novel viewpoint but also to the new lighting conditions and yet evaluations of inverse rendering methods rely on novel view synthesis data or simplistic synthetic datasets for quantitative analysis. This work presents a real-world dataset for measuring the reconstruction and rendering of objects for relighting. To this end, we capture the environment lighting and ground truth images of the same objects in multiple environments allowing to reconstruct the objects from images taken in one environment and quantify the quality of the rendered views for the unseen lighting environments. Further, we introduce a simple baseline composed of off-the-shelf methods and test several state-of-the-art methods on the relighting task and show that novel view synthesis is not a reliable proxy to measure performance. Code and dataset are available at https://github.com/isl-org/objects-with-lighting .
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 36 of its 79 references that are in the map. First posted on arXiv 17 Jan 2024.
Builds on
36 of 79 references.
References · 36
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24 more
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Citing papers per year: 2024: 4; 2025: 7; 2026: 7.
18 papers.
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- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusioncited by 15
- 2025LuxDiT: Lighting Estimation with Video Diffusion Transformercited by 15
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2026Generative World Renderercited by 10
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2024Material Transforms from Disentangled NeRF Representationscited by 1
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenescited by 1
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
6 more
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generationcited by 0
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objectscited by 0
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setupscited by 0
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relightingcited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imagingcited by 0
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups27 Feb 2026
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes26 Nov 2025
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects2 Oct 2025
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation9 Sep 2025
- 2025LuxDiT: Lighting Estimation with Video Diffusion Transformer3 Sep 2025
- 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug 2025
6 more
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation27 May 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering12 Nov 2024
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Models8 Oct 2024
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling24 Jun 2024
- 2024RelitLRM: Generative Relightable Radiance for Large Reconstruction Modelscited by 23
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fieldscited by 16
- 2024GUS-IR: Gaussian Splatting with Unified Shading for Inverse Renderingcited by 11
- 2026Generative World Renderercited by 10
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generationcited by 8
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2024Material Transforms from Disentangled NeRF Representationscited by 1
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenescited by 1
- 2026Learning Latent Proxies for Controllable Single-Image Relightingcited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objectscited by 0
12 most cited of 15 All 15 (JSON)
- 2026Ambient-robust Inverse Rendering using Active RGB-NIR Imaging28 May 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2026Learning Latent Proxies for Controllable Single-Image Relighting16 Mar 2026
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups27 Feb 2026
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes26 Nov 2025
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects2 Oct 2025
- 2025MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation27 May 2025
- 2025LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields28 Apr 2025
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
12 newest of 15 All 15 (JSON)