IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations
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Abstract (arXiv)
Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material properties, and environmental lighting from dense multi-view inputs, while still struggling with inherent ambiguities between lighting and material. On the other hand, learning-based approaches leverage rich material priors from existing 3D object datasets but face challenges with maintaining multi-view consistency. In this paper, we introduce IDArb, a diffusion-based model designed to perform intrinsic decomposition on an arbitrary number of images under varying illuminations. Our method achieves accurate and multi-view consistent estimation on surface normals and material properties. This is made possible through a novel cross-view, cross-domain attention module and an illumination-augmented, view-adaptive training strategy. Additionally, we introduce ARB-Objaverse, a new dataset that provides large-scale multi-view intrinsic data and renderings under diverse lighting conditions, supporting robust training. Extensive experiments demonstrate that IDArb outperforms state-of-the-art methods both qualitatively and quantitatively. Moreover, our approach facilitates a range of downstream tasks, including single-image relighting, photometric stereo, and 3D reconstruction, highlighting its broad applications in realistic 3D content creation.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 43 of its 57 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
43 of 57 references.
References · 43
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- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023Repurposing Diffusion-Based Image Generators for Monocular Depth Estimationcited by 323
- 2023Common Diffusion Noise Schedules and Sample Steps are Flawedcited by 308
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- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
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- 2023Weakly-supervised Single-view Image Relightingcited by 14
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Citing papers per year: 2025: 14; 2026: 7.
21 papers.
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- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenescited by 4
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- 2026Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics14 Mar 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes30 Oct 2025
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets22 Oct 2025
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- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation9 Sep 2025
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- 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation21 Apr 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
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- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generationcited by 0
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generationcited by 0
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation9 Sep 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation21 Apr 2025
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 19
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2025Light of Normals: Unified Feature Representation for Universal Photometric Stereocited by 8
- 2026Generative World Renderercited by 8
- 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Controlcited by 7
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenescited by 4
- 2025Large Material Gaussian Model for Relightable 3D Generationcited by 2
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
- 2025One Period to Rule Them All: Identifying Critical Learning Periods in Deep Networkscited by 1
- 2025IntrinsicWeather: Controllable Weather Editing in Intrinsic Spacecited by 1
- 2025MatLat: Material Latent Space for PBR Texture Generationcited by 1
- 2026Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsicscited by 0
12 most cited of 17 All 17 (JSON)
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting26 Jun 2026
- 2026Appearance-Preserving Refinement of Generated 3D Assets for Monochromatic Fabrication25 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026Generative World Renderer2 Apr 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2026Geo-ID: Test-Time Geometric Consensus for Cross-View Consistent Intrinsics14 Mar 2026
- 2025MatLat: Material Latent Space for PBR Texture Generation19 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes30 Oct 2025
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets22 Oct 2025
- 2025Large Material Gaussian Model for Relightable 3D Generation26 Sep 2025
12 newest of 17 All 17 (JSON)