Neural Categorical Priors for Physics-Based Character Control
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Abstract (arXiv)
Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with significantly improved motion quality and diversity over existing state-of-the-art methods. The proposed method uses reinforcement learning (RL) to initially track and imitate life-like movements from unstructured motion clips using the discrete information bottleneck, as adopted in the Vector Quantized Variational AutoEncoder (VQ-VAE). This structure compresses the most relevant information from the motion clips into a compact yet informative latent space, i.e., a discrete space over vector quantized codes. By sampling codes in the space from a trained categorical prior distribution, high-quality life-like behaviors can be generated, similar to the usage of VQ-VAE in computer vision. Although this prior distribution can be trained with the supervision of the encoder's output, it follows the original motion clip distribution in the dataset and could lead to imbalanced behaviors in our setting. To address the issue, we further propose a technique named prior shifting to adjust the prior distribution using curiosity-driven RL. The outcome distribution is demonstrated to offer sufficient behavioral diversity and significantly facilitates upper-level policy learning for downstream tasks. We conduct comprehensive experiments using humanoid characters on two challenging downstream tasks, sword-shield striking and two-player boxing game. Our results demonstrate that the proposed framework is capable of controlling the character to perform considerably high-quality movements in terms of behavioral strategies, diversity, and realism. Videos, codes, and data are available at https://tencent-roboticsx.github.io/NCP/.
Key facts. Cited by 38 papers in the map (data through 14 Oct 2026). Builds on 29 of its 88 references that are in the map. First posted on arXiv 14 Aug 2023.
Builds on
29 of 88 references.
References · 29
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17 more
- 2021Character Controllers Using Motion VAEscited by 184
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
- 2023Synthesizing Physical Character-Scene Interactionscited by 104
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- 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
- 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
- 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
- 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
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Citing papers per year: 2023: 3; 2024: 10; 2025: 12; 2026: 13.
38 papers.
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- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
26 more
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
- 2024Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Modelscited by 9
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learningcited by 9
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
- 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
- 2024An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcementcited by 2
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Whycited by 2
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 2
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsamplingcited by 1
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Controlcited by 1
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interactioncited by 1
- 2024Integrating Controllable Motion Skills from Demonstrationscited by 0
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfacescited by 0
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitationcited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters31 Mar 2026
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control25 Feb 2026
26 more
- 2026Learning Human-Like Badminton Skills for Humanoid Robots9 Feb 2026
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why8 Jul 2025
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning29 May 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling9 Oct 2024
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting22 Sep 2024
- 2024Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Models21 Aug 2024
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024Integrating Controllable Motion Skills from Demonstrations6 Aug 2024
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animation23 Jul 2024
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoids28 Jun 2024
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun 2024
- 2024Physics-based Scene Layout Generation from Human Motion21 May 2024
- 2024An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcement4 Mar 2024
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
- 2023Universal Humanoid Motion Representations for Physics-Based Control6 Oct 2023
- 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models29 Aug 2023
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learningcited by 9
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitationcited by 0
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning29 May 2025
- 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrations12 Aug 2024
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar 2025
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun 2024
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
- 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
- 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2024Physics-based Scene Layout Generation from Human Motioncited by 10
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
12 most cited of 24 All 24 (JSON)
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters31 Mar 2026
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control25 Feb 2026
- 2026Learning Human-Like Badminton Skills for Humanoid Robots9 Feb 2026
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
12 newest of 24 All 24 (JSON)
Similar, not cited
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- 2026BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models ↗
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- 2022Reinforcement Learning with Action-Free Pre-Training from Videos
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- 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
- 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters