mlsanityData to 14 Oct 2026

Neural Categorical Priors for Physics-Based Character Control

arXiv 2308.07200 ↗First posted 14 Aug 2023cs.GR cs.AI cs.LGcited by 38

Not on the map. Why?

Abstract (arXiv)

Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in this paradigm for controlling physics-based characters with significantly improved motion quality and diversity over existing state-of-the-art methods. The proposed method uses reinforcement learning (RL) to initially track and imitate life-like movements from unstructured motion clips using the discrete information bottleneck, as adopted in the Vector Quantized Variational AutoEncoder (VQ-VAE). This structure compresses the most relevant information from the motion clips into a compact yet informative latent space, i.e., a discrete space over vector quantized codes. By sampling codes in the space from a trained categorical prior distribution, high-quality life-like behaviors can be generated, similar to the usage of VQ-VAE in computer vision. Although this prior distribution can be trained with the supervision of the encoder's output, it follows the original motion clip distribution in the dataset and could lead to imbalanced behaviors in our setting. To address the issue, we further propose a technique named prior shifting to adjust the prior distribution using curiosity-driven RL. The outcome distribution is demonstrated to offer sufficient behavioral diversity and significantly facilitates upper-level policy learning for downstream tasks. We conduct comprehensive experiments using humanoid characters on two challenging downstream tasks, sword-shield striking and two-player boxing game. Our results demonstrate that the proposed framework is capable of controlling the character to perform considerably high-quality movements in terms of behavioral strategies, diversity, and realism. Videos, codes, and data are available at https://tencent-roboticsx.github.io/NCP/.

Key facts. Cited by 38 papers in the map (data through 14 Oct 2026). Builds on 29 of its 88 references that are in the map. First posted on arXiv 14 Aug 2023.

Builds on

29 of 88 references.

References · 29

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2022Generative Adversarial Networkscited by 5,627
  3. 2017Neural Discrete Representation Learningcited by 4,712
  4. 2016Generative Adversarial Imitation Learningcited by 1,597
  5. 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  7. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  8. 2018Learning Dexterous In-Hand Manipulationcited by 687
  9. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
  10. 2015Generating Sentences from a Continuous Spacecited by 612
  11. 2015Policy Distillationcited by 440
  12. 2017Count-Based Exploration with Neural Density Modelscited by 257
17 more
  1. 2021Character Controllers Using Motion VAEscited by 184
  2. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  3. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  4. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  5. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  6. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  7. 2019Discretizing Continuous Action Space for On-Policy Optimizationcited by 68
  8. 2018Learning Symmetric and Low-energy Locomotioncited by 61
  9. 2018Theory and Experiments on Vector Quantized Autoencoderscited by 55
  10. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
  11. 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
  12. 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
  13. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
  14. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
  15. 2023Animating Human Athleticscited by 17
  16. 2021Discovering Diverse Athletic Jumping Strategiescited by 16
  17. 2020TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learningcited by 11

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 10; 2025: 12; 2026: 13.

38 papers.

Sort:

By area:

  1. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 116
  2. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  3. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  4. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
  5. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 37
  6. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
  7. 2024SkillMimic: Learning Basketball Interaction Skills from Demonstrationscited by 30
  8. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  9. 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 28
  10. 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
  11. 2024Strategy and Skill Learning for Physics-based Table Tennis Animationcited by 20
  12. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
26 more
  1. 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
  2. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  3. 2024Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Modelscited by 9
  4. 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learningcited by 9
  5. 2025ModSkill: Physical Character Skill Modularizationcited by 7
  6. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  7. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
  8. 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
  9. 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
  10. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
  11. 2024An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcementcited by 2
  12. 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Whycited by 2
  13. 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 2
  14. 2024ELMO: Enhanced Real-time LiDAR Motion Capture through Upsamplingcited by 1
  15. 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Controlcited by 1
  16. 2026MUSIC: Learning Muscle-Driven Dexterous Hand Controlcited by 1
  17. 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interactioncited by 1
  18. 2024Integrating Controllable Motion Skills from Demonstrationscited by 0
  19. 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
  20. 2026MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characterscited by 0
  21. 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfacescited by 0
  22. 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitationcited by 0
  23. 2026PFM-HR: Pose Flow Matching for Humanoid Robotscited by 0
  24. 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
  25. 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0
  26. 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
  2. 2026BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models ↗
  3. 2022Leveraging Demonstrations with Latent Space Priors
  4. 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
  5. 2022Reinforcement Learning with Action-Free Pre-Training from Videos
  6. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Models
  7. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
  8. 2026Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters