iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics between human hands and objects - continues to pose challenges. Generating natural and believable HOI reenactments is difficult due to issues such as occlusion between hands and objects, variations in object shapes and orientations, and the necessity for precise physical interactions, and importantly, the ability to generalize to unseen humans and objects. This paper presents a novel framework iDiT-HOI that enables in-the-wild HOI reenactment generation. Specifically, we propose a unified inpainting-based token process method, called Inp-TPU, with a two-stage video diffusion transformer (DiT) model. The first stage generates a key frame by inserting the designated object into the hand region, providing a reference for subsequent frames. The second stage ensures temporal coherence and fluidity in hand-object interactions. The key contribution of our method is to reuse the pretrained model's context perception capabilities without introducing additional parameters, enabling strong generalization to unseen objects and scenarios, and our proposed paradigm naturally supports long video generation. Comprehensive evaluations demonstrate that our approach outperforms existing methods, particularly in challenging real-world scenes, offering enhanced realism and more seamless hand-object interactions.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 75 of its 86 references that are in the map. First posted on arXiv 15 Jun 2025.
Builds on
75 of 86 references.
Closest ancestors · 5
Same direction, newest first
- 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model21 Mar
- 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness11 Jun
- 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data18 Mar
- 2023LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning6 Dec
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactions21 Mar
Other references · 70
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50 most cited of 70 All 70 (JSON)
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 12
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generationcited by 2
- 2026AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignmentcited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026Video Generation Models: A Survey of Post-Training and Alignmentcited by 0
- 2026Video Generation Models: A Survey of Post-Training and Alignment30 Sep 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment24 Jul 2026
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis13 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
- 2026MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text
- 2026HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis
- 2026CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation
- 2026DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstruction
- 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
- 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning
- 2024HANDI: Hand-Centric Text-and-Image Conditioned Video Generation