mlsanityData to 7 Oct 2026

MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies

arXiv 1905.09808 ↗First posted 23 May 2019cs.LG stat.MLcited by 105

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Abstract (arXiv)

Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling complex high-dimensional morphologies, such as humanoid bodies, tasks often require coordination of multiple skills simultaneously. Learning discrete primitives for every combination of skills quickly becomes prohibitive. Composable primitives that can be recombined to create a large variety of behaviors can be more suitable for modeling this combinatorial explosion. In this work, we propose multiplicative compositional policies (MCP), a method for learning reusable motor skills that can be composed to produce a range of complex behaviors. Our method factorizes an agent's skills into a collection of primitives, where multiple primitives can be activated simultaneously via multiplicative composition. This flexibility allows the primitives to be transferred and recombined to elicit new behaviors as necessary for novel tasks. We demonstrate that MCP is able to extract composable skills for highly complex simulated characters from pre-training tasks, such as motion imitation, and then reuse these skills to solve challenging continuous control tasks, such as dribbling a soccer ball to a goal, and picking up an object and transporting it to a target location.

Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 May 2019.

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Citing papers per year: 2020: 2; 2021: 22; 2022: 22; 2023: 24; 2024: 19; 2025: 9; 2026: 7.

105 papers.

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  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  2. 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learningcited by 164
  3. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  4. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  5. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  6. 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
  7. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  8. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  9. 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
  10. 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidancecited by 85
  11. 2022Latent Plans for Task-Agnostic Offline Reinforcement Learningcited by 81
  12. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
38 more
  1. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  2. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  3. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  4. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  5. 2021Adversarial Skill Chaining for Long-Horizon Robot Manipulation via Terminal State Regularizationcited by 44
  6. 2023Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulationcited by 43
  7. 2021TRAIL: Near-Optimal Imitation Learning with Suboptimal Datacited by 39
  8. 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39
  9. 2021Hierarchical Skills for Efficient Explorationcited by 37
  10. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  11. 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
  12. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  13. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  14. 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 27
  15. 2022How to Reuse and Compose Knowledge for a Lifetime of Tasks: A Survey on Continual Learning and Functional Compositioncited by 27
  16. 2021Probabilistic Mixture-of-Experts for Efficient Deep Reinforcement Learningcited by 26
  17. 2023Composite Motion Learning with Task Controlcited by 26
  18. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
  19. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  20. 2022Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controllercited by 23
  21. 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 22
  22. 2021Solving Compositional Reinforcement Learning Problems via Task Reductioncited by 19
  23. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Controlcited by 18
  24. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  25. 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
  26. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  27. 2021Composable Energy Policies for Reactive Motion Generation and Reinforcement Learningcited by 16
  28. 2023Structure in Deep Reinforcement Learning: A Survey and Open Problemscited by 16
  29. 2021Discovering Diverse Athletic Jumping Strategiescited by 15
  30. 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
  31. 2024Commonsense Reasoning for Legged Robot Adaptation with Vision-Language Modelscited by 15
  32. 2022Unsupervised Learning of Temporal Abstractions with Slot-based Transformerscited by 14
  33. 2024Variational Distillation of Diffusion Policies into Mixture of Expertscited by 14
  34. 2024STEER: Flexible Robotic Manipulation via Dense Language Groundingcited by 13
  35. 2025Skill Expansion and Composition in Parameter Spacecited by 13
  36. 2022Latent-Variable Advantage-Weighted Policy Optimization for Offline RLcited by 12
  37. 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
  38. 2022Cascaded Compositional Residual Learning for Complex Interactive Behaviorscited by 9

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