MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies
Not on the map. Why?
Abstract (arXiv)
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling complex high-dimensional morphologies, such as humanoid bodies, tasks often require coordination of multiple skills simultaneously. Learning discrete primitives for every combination of skills quickly becomes prohibitive. Composable primitives that can be recombined to create a large variety of behaviors can be more suitable for modeling this combinatorial explosion. In this work, we propose multiplicative compositional policies (MCP), a method for learning reusable motor skills that can be composed to produce a range of complex behaviors. Our method factorizes an agent's skills into a collection of primitives, where multiple primitives can be activated simultaneously via multiplicative composition. This flexibility allows the primitives to be transferred and recombined to elicit new behaviors as necessary for novel tasks. We demonstrate that MCP is able to extract composable skills for highly complex simulated characters from pre-training tasks, such as motion imitation, and then reuse these skills to solve challenging continuous control tasks, such as dribbling a soccer ball to a goal, and picking up an object and transporting it to a target location.
Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 May 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2020: 2; 2021: 22; 2022: 22; 2023: 24; 2024: 19; 2025: 9; 2026: 7.
105 papers.
Sort:
By area:
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learningcited by 164
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidancecited by 85
- 2022Latent Plans for Task-Agnostic Offline Reinforcement Learningcited by 81
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
38 more
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2021Adversarial Skill Chaining for Long-Horizon Robot Manipulation via Terminal State Regularizationcited by 44
- 2023Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulationcited by 43
- 2021TRAIL: Near-Optimal Imitation Learning with Suboptimal Datacited by 39
- 2022D&D: Learning Human Dynamics from Dynamic Cameracited by 39
- 2021Hierarchical Skills for Efficient Explorationcited by 37
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
- 2022Embodied Scene-aware Human Pose Estimationcited by 28
- 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 27
- 2022How to Reuse and Compose Knowledge for a Lifetime of Tasks: A Survey on Continual Learning and Functional Compositioncited by 27
- 2021Probabilistic Mixture-of-Experts for Efficient Deep Reinforcement Learningcited by 26
- 2023Composite Motion Learning with Task Controlcited by 26
- 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2022Learning Free Gait Transition for Quadruped Robots via Phase-Guided Controllercited by 23
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 22
- 2021Solving Compositional Reinforcement Learning Problems via Task Reductioncited by 19
- 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Controlcited by 18
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
- 2023DiffMimic: Efficient Motion Mimicking with Differentiable Physicscited by 17
- 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
- 2021Composable Energy Policies for Reactive Motion Generation and Reinforcement Learningcited by 16
- 2023Structure in Deep Reinforcement Learning: A Survey and Open Problemscited by 16
- 2021Discovering Diverse Athletic Jumping Strategiescited by 15
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
- 2024Commonsense Reasoning for Legged Robot Adaptation with Vision-Language Modelscited by 15
- 2022Unsupervised Learning of Temporal Abstractions with Slot-based Transformerscited by 14
- 2024Variational Distillation of Diffusion Policies into Mixture of Expertscited by 14
- 2024STEER: Flexible Robotic Manipulation via Dense Language Groundingcited by 13
- 2025Skill Expansion and Composition in Parameter Spacecited by 13
- 2022Latent-Variable Advantage-Weighted Policy Optimization for Offline RLcited by 12
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
- 2022Cascaded Compositional Residual Learning for Complex Interactive Behaviorscited by 9
50 most cited of 105 All 105 (JSON)
- 2026Learning High-Risk High-Precision Motion Control28 Sep 2026
- 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills3 Aug 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026Controllable Image Generation with Composed Parallel Token Prediction7 Apr 2026
- 2025Tailored Primitive Initialization is the Secret Key to Reinforcement Learning16 Nov 2025
- 2025Learning to Drive Safely with Hybrid Options28 Oct 2025
- 2025LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrations24 Aug 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
38 more
- 2025Value Iteration for Learning Concurrently Executable Robotic Control Tasks1 Apr 2025
- 2025Offline Reinforcement Learning with Discrete Diffusion Skills26 Mar 2025
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025Skill Expansion and Composition in Parameter Space9 Feb 2025
- 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions23 Dec 2024
- 2024STEER: Flexible Robotic Manipulation via Dense Language Grounding5 Nov 2024
- 2024Composing Diffusion Policies for Few-shot Learning of Movement Trajectories22 Oct 2024
- 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions16 Oct 2024
- 2024Unsupervised Skill Discovery for Robotic Manipulation through Automatic Task Generation7 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instruction4 Oct 2024
- 2024Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping3 Oct 2024
- 2024SOAP-RL: Sequential Option Advantage Propagation for Reinforcement Learning in POMDP Environments26 Jul 2024
- 2024Commonsense Reasoning for Legged Robot Adaptation with Vision-Language Models2 Jul 2024
- 2024Compositional Models for Estimating Causal Effects25 Jun 2024
- 2024Variational Distillation of Diffusion Policies into Mixture of Experts18 Jun 2024
- 2024Controllable Image Generation with Composed Parallel Token Prediction10 May 2024
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios30 Apr 2024
- 2024Task and Domain Adaptive Reinforcement Learning for Robot Control29 Apr 2024
- 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation1 Apr 2024
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents19 Mar 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024SLIM: Skill Learning with Multiple Critics1 Feb 2024
- 2023Adapt On-the-Go: Behavior Modulation for Single-Life Robot Deployment2 Nov 2023
- 2023Conditionally Combining Robot Skills using Large Language Models25 Oct 2023
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
- 2023Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidance16 Oct 2023
- 2023Universal Humanoid Motion Representations for Physics-Based Control6 Oct 2023
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters20 Sep 2023
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesis14 Sep 2023
- 2023Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation2 Sep 2023
- 2023Policy composition in reinforcement learning via multi-objective policy optimization29 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Tasks30 Jun 2023
- 2023Structure in Deep Reinforcement Learning: A Survey and Open Problems28 Jun 2023
- 2023Expanding Versatility of Agile Locomotion through Policy Transitions Using Latent State Representation14 Jun 2023
- 2023Evaluating Continual Learning on a Home Robot4 Jun 2023
50 newest of 105 All 105 (JSON)
- 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learningcited by 164
- 2022Latent Plans for Task-Agnostic Offline Reinforcement Learningcited by 81
- 2021TRAIL: Near-Optimal Imitation Learning with Suboptimal Datacited by 39
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
- 2022Latent-Variable Advantage-Weighted Policy Optimization for Offline RLcited by 12
- 2020Off-Policy Adversarial Inverse Reinforcement Learningcited by 8
- 2022Transfering Hierarchical Structure with Dual Meta Imitation Learningcited by 7
- 2025ModSkill: Physical Character Skill Modularizationcited by 7
- 2021Online Baum-Welch algorithm for Hierarchical Imitation Learningcited by 3
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Taskscited by 0
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents19 Mar 2024
- 2023RObotic MAnipulation Network (ROMAN) -- Hybrid Hierarchical Learning for Solving Complex Sequential Tasks30 Jun 2023
- 2022Latent Plans for Task-Agnostic Offline Reinforcement Learning19 Sep 2022
- 2022Latent-Variable Advantage-Weighted Policy Optimization for Offline RL16 Mar 2022
- 2022Transfering Hierarchical Structure with Dual Meta Imitation Learning28 Jan 2022
- 2021TRAIL: Near-Optimal Imitation Learning with Suboptimal Data27 Oct 2021
- 2021Online Baum-Welch algorithm for Hierarchical Imitation Learning22 Mar 2021
- 2020OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning26 Oct 2020
- 2020Off-Policy Adversarial Inverse Reinforcement Learning3 May 2020
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 103
- 2024Variational Distillation of Diffusion Policies into Mixture of Expertscited by 14
- 2024Composing Diffusion Policies for Few-shot Learning of Movement Trajectoriescited by 3
- 2025Offline Reinforcement Learning with Discrete Diffusion Skillscited by 1
- 2025Offline Reinforcement Learning with Discrete Diffusion Skills26 Mar 2025
- 2024Composing Diffusion Policies for Few-shot Learning of Movement Trajectories22 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024Variational Distillation of Diffusion Policies into Mixture of Experts18 Jun 2024
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2021From Motor Control to Team Play in Simulated Humanoid Footballcited by 87
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
12 most cited of 85 All 85 (JSON)
- 2026Learning High-Risk High-Precision Motion Control28 Sep 2026
- 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills3 Aug 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026MUSIC: Learning Muscle-Driven Dexterous Hand Control26 Apr 2026
- 2026Controllable Image Generation with Composed Parallel Token Prediction7 Apr 2026
- 2025Learning to Drive Safely with Hybrid Options28 Oct 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception2 Jun 2025
- 2025Value Iteration for Learning Concurrently Executable Robotic Control Tasks1 Apr 2025
- 2025Skill Expansion and Composition in Parameter Space9 Feb 2025
12 newest of 85 All 85 (JSON)