MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
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Abstract (arXiv)
In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement learning, our approach effectively learns motion embeddings from a large, unstructured dataset spanning tens of hours of motion examples. The resultant motion representation not only captures diverse motion skills but also offers a robust and intuitive interface for various applications. We demonstrate the versatility of MoConVQ through several applications: universal tracking control from various motion sources, interactive character control with latent motion representations using supervised learning, physics-based motion generation from natural language descriptions using the GPT framework, and, most interestingly, seamless integration with large language models (LLMs) with in-context learning to tackle complex and abstract tasks.
Key facts. Cited by 60 papers in the map (data through 14 Oct 2026). Builds on 61 of its 111 references that are in the map. First posted on arXiv 16 Oct 2023.
Builds on
61 of 111 references.
References · 61
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- 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
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- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 772
- 2022Autoregressive Image Generation using Residual Quantizationcited by 722
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
- 2020Jukebox: A Generative Model for Musiccited by 542
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
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- 2021Character Controllers Using Motion VAEscited by 184
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
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- 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
- 2023Synthesizing Physical Character-Scene Interactionscited by 104
- 2018Neural probabilistic motor primitives for humanoid controlcited by 97
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 48
- 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
- 2023Human Pose as Compositional Tokenscited by 45
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2023: 2; 2024: 16; 2025: 24; 2026: 18.
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- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
- 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
- 2024LLM-Empowered State Representation for Reinforcement Learningcited by 28
38 more
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- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 18
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 15
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 12
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 2025Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Modelscited by 11
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
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- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputscited by 6
- 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Datacited by 6
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- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 3
- 2025Versatile Physics-based Character Control with Hybrid Latent Representationcited by 3
- 2025Gen-C: Populating Virtual Worlds with Generative Crowdscited by 3
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representationscited by 3
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- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 2
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
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- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
- 2025From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Controlcited by 0
- 2025Making Pose Representations More Expressive and Disentangled via Residual Vector Quantizationcited by 0
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniquescited by 0
50 most cited of 60 All 60 (JSON)
- 2026CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanup4 Oct 2026
- 2026CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model3 Oct 2026
- 2026Learning Expressive and Compositional Motion Representation via Spectral Skills29 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
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- 2026EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation8 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations2 Feb 2026
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
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- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025Moving by Looking: Towards Vision-Driven Avatar Motion Generation23 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Making Pose Representations More Expressive and Disentangled via Residual Vector Quantization20 Aug 2025
- 2025Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models27 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
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- 2025Versatile Physics-based Character Control with Hybrid Latent Representation17 Mar 2025
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar 2025
- 2025ExGes: Expressive Human Motion Retrieval and Modulation for Audio-Driven Gesture Synthesis9 Mar 2025
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs8 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic models25 Nov 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024LLM Gesticulator: Leveraging Large Language Models for Scalable and Controllable Co-Speech Gesture Synthesis6 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024LLM-Empowered State Representation for Reinforcement Learning18 Jul 2024
- 2024Human-Object Interaction from Human-Level Instructions25 Jun 2024
50 newest of 60 All 60 (JSON)
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character controlcited by 109
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
- 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2024LGTM: Local-to-Global Text-Driven Human Motion Diffusion Modelcited by 18
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editingcited by 18
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 5
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Modelscited by 3
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 3
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Controlcited by 0
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12 most cited of 13 All 13 (JSON)
- 2026CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanup4 Oct 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar 2025
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic models25 Nov 2024
- 2024Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing24 Oct 2024
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct 2024
- 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models30 Sep 2024
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun 2024
- 2024LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model6 May 2024
12 newest of 13 All 13 (JSON)
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
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- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 51
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
- 2024LLM-Empowered State Representation for Reinforcement Learningcited by 28
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 25
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 16
- 2025Physics-Based Motion Imitation with Adversarial Differential Discriminatorscited by 12
12 most cited of 41 All 41 (JSON)
- 2026CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model3 Oct 2026
- 2026Learning Expressive and Compositional Motion Representation via Spectral Skills29 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026EchoAvatar: Real-time Generative Avatar Animation from Audio Streams27 May 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2026EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation8 Feb 2026
- 2026VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations2 Feb 2026
12 newest of 41 All 41 (JSON)
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