mlsanityData to 7 Oct 2026

From Motor Control to Team Play in Simulated Humanoid Football

arXiv 2105.12196 ↗First posted 25 May 2021cs.AI cs.MA cs.NEcited by 87

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Abstract (arXiv)

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to serve goals defined on much longer timescales, and in terms of relations that extend far beyond the body itself, ultimately involving coordination with other agents. Recent research in artificial intelligence has shown the promise of learning-based approaches to the respective problems of complex movement, longer-term planning and multi-agent coordination. However, there is limited research aimed at their integration. We study this problem by training teams of physically simulated humanoid avatars to play football in a realistic virtual environment. We develop a method that combines imitation learning, single- and multi-agent reinforcement learning and population-based training, and makes use of transferable representations of behaviour for decision making at different levels of abstraction. In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements such as running and turning; they then acquire mid-level football skills such as dribbling and shooting; finally, they develop awareness of others and play as a team, bridging the gap between low-level motor control at a timescale of milliseconds, and coordinated goal-directed behaviour as a team at the timescale of tens of seconds. We investigate the emergence of behaviours at different levels of abstraction, as well as the representations that underlie these behaviours using several analysis techniques, including statistics from real-world sports analytics. Our work constitutes a complete demonstration of integrated decision-making at multiple scales in a physically embodied multi-agent setting. See project video at https://youtu.be/KHMwq9pv7mg.

Key facts. Cited by 87 papers in the map (data through 7 Oct 2026). Builds on 61 of its 165 references that are in the map. First posted on arXiv 25 May 2021.

Builds on

61 of 165 references.

References · 61

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  2. 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
  3. 2020dm_control: Software and Tasks for Continuous Controlcited by 368
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50 most cited of 61 All 61 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 23; 2023: 25; 2024: 15; 2025: 16; 2026: 6.

87 papers.

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  1. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  2. 2023TaskMatrix.AI: Completing Tasks by Connecting Foundation Models with Millions of APIscited by 184
  3. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  4. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  5. 2022Toward Next-Generation Artificial Intelligence: Catalyzing the NeuroAI Revolutioncited by 78
  6. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  7. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
  8. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  9. 2022Retrieval-Augmented Reinforcement Learningcited by 53
  10. 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
  11. 2022Large Language Models and the Reverse Turing Testcited by 38
  12. 2022Scaling Laws for a Multi-Agent Reinforcement Learning Modelcited by 37
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  2. 2023Efficient Reinforcement Learning for Autonomous Driving with Parameterized Skills and Priorscited by 36
  3. 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
  4. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 30
  5. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  6. 2022Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviorscited by 27
  7. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
  8. 2023DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Trainingcited by 24
  9. 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
  10. 2022Law Informs Code: A Legal Informatics Approach to Aligning Artificial Intelligence with Humanscited by 23
  11. 2022Learning Options via Compressioncited by 22
  12. 2022Bayesian Generational Population-Based Trainingcited by 20
  13. 2024A social path to human-like artificial intelligencecited by 20
  14. 2021TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrationscited by 18
  15. 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 18
  16. 2024PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitationcited by 18
  17. 2022ALMA: Hierarchical Learning for Composite Multi-Agent Taskscited by 17
  18. 2022NeuPL: Neural Population Learningcited by 14
  19. 2022Accelerating Reinforcement Learning for Autonomous Driving using Task-Agnostic and Ego-Centric Motion Skillscited by 12
  20. 2022Distributed Reinforcement Learning for Robot Teams: A Reviewcited by 11
  21. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  22. 2022Perceiving the World: Question-guided Reinforcement Learning for Text-based Gamescited by 10
  23. 2023SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Corescited by 10
  24. 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
  25. 2024Proximal Policy Distillationcited by 9
  26. 2023A Strategic Framework for Optimal Decisions in Football 1-vs-1 Shot-Taking Situations: An Integrated Approach of Machine Learning, Theory-Based Modeling, and Game Theorycited by 7
  27. 2022SkillS: Adaptive Skill Sequencing for Efficient Temporally-Extended Explorationcited by 6
  28. 2023Leveraging Jumpy Models for Planning and Fast Learning in Robotic Domainscited by 6
  29. 2023Data-Driven Control with Inherent Lyapunov Stabilitycited by 6
  30. 2023On the Benefit of Optimal Transport for Curriculum Reinforcement Learningcited by 6
  31. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  32. 2026RAPO: Expanding Exploration for LLM Agents via Retrieval-Augmented Policy Optimizationcited by 6
  33. 2021How does AI play football? An analysis of RL and real-world football strategiescited by 5
  34. 2024Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccercited by 5
  35. 2024Neural Population Learning beyond Symmetric Zero-sum Gamescited by 4
  36. 2025Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First Timecited by 4
  37. 2022Priors, Hierarchy, and Information Asymmetry for Skill Transfer in Reinforcement Learningcited by 3
  38. 2022Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysiscited by 3

50 most cited of 87 All 87 (JSON)

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  3. 2024MARLadona -- Towards Cooperative Team Play Using Multi-Agent Reinforcement Learning
  4. 2025Generative World Models of Tasks: LLM-Driven Hierarchical Scaffolding for Embodied Agents
  5. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  6. 2022GoalsEye: Learning High Speed Precision Table Tennis on a Physical Robot
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