mlsanityData to 7 Oct 2026

Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why

arXiv 2507.05906 ↗First posted 8 Jul 2025cs.LG cs.AI cs.GRcited by 1

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

This survey provides a comparative analysis of feature-based and GAN-based approaches to learning from demonstrations, with a focus on the structure of reward functions and their implications for policy learning. Feature-based methods offer dense, interpretable rewards that excel at high-fidelity motion imitation, yet often require sophisticated representations of references and struggle with generalization in unstructured settings. GAN-based methods, in contrast, use implicit, distributional supervision that enables scalability and adaptation flexibility, but are prone to training instability and coarse reward signals. Recent advancements in both paradigms converge on the importance of structured motion representations, which enable smoother transitions, controllable synthesis, and improved task integration. We argue that the dichotomy between feature-based and GAN-based methods is increasingly nuanced: rather than one paradigm dominating the other, the choice should be guided by task-specific priorities such as fidelity, diversity, interpretability, and adaptability. This work outlines the algorithmic trade-offs and design considerations that underlie method selection, offering a framework for principled decision-making in learning from demonstrations.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 36 of its 44 references that are in the map. First posted on arXiv 8 Jul 2025.

Builds on

36 of 44 references.

Closest ancestors · 1

Same direction, newest first

  1. 2022Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions16 Sep

Other references · 35

  1. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
  2. 2016Generative Adversarial Imitation Learningcited by 1,576
  3. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,167
  4. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
  5. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  6. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
  7. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  8. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 137
  9. 2024Expressive Whole-Body Control for Humanoid Robotscited by 117
  10. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
  11. 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
  12. 2023Synthesizing Physical Character-Scene Interactionscited by 102
23 more
  1. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
  2. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
  3. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
  4. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  5. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  6. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
  7. 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
  8. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  9. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
  10. 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 47
  11. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
  12. 2022Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrationscited by 30
  13. 2023Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Modelscited by 30
  14. 2024SMPLOlympics: Sports Environments for Physically Simulated Humanoidscited by 29
  15. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
  16. 2022Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learningcited by 23
  17. 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitationcited by 23
  18. 2024FLD: Fourier Latent Dynamics for Structured Motion Representation and Learningcited by 14
  19. 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 12
  20. 2024Guided Reinforcement Learning for Robust Multi-Contact Loco-Manipulationcited by 9
  21. 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotioncited by 5
  22. 2025DFM: Deep Fourier Mimic for Expressive Dance Motion Learningcited by 3
  23. 2025Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobilitycited by 2

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Citing papers per year: 2025: 1.

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  1. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
  2. 2018Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning
  3. 2021GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative Feedback
  4. 2021Visual Adversarial Imitation Learning using Variational Models
  5. 2020Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models
  6. 2021Playful Interactions for Representation Learning
  7. 2024Diffusion-Reward Adversarial Imitation Learning
  8. 2025SD2AIL: Adversarial Imitation Learning from Synthetic Demonstrations via Diffusion Models