Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video Reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the generation quality of HOI, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 67 of its 82 references that are in the map. First posted on arXiv 21 Mar 2025.
Builds on
67 of 82 references.
Closest ancestors · 4
Same direction, newest first
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- 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data18 Mar
- 2023LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning6 Dec
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactions21 Mar
Other references · 63
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- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
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- 2017Video Generation From Textcited by 154
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50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2025: 6; 2026: 13.
19 papers.
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- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 22
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 16
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- 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representationcited by 5
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- 2026MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Modelcited by 3
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- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliarycited by 0
- 2026SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generationcited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction26 Jul 2026
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation7 Jul 2026
- 2026OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation13 Apr 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model16 Mar 2026
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis13 Mar 2026
- 2026DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary10 Mar 2026
- 2026GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection6 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures10 Feb 2026
7 more
- 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars2 Feb 2026
- 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning28 Dec 2025
- 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation1 Dec 2025
- 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectories3 Oct 2025
- 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer15 Jun 2025
- 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformers12 Jun 2025
- 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation10 Jun 2025
- 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 14
- 2025Mask2IV: Interaction-Centric Video Generation via Mask Trajectoriescited by 10
- 2026OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generationcited by 8
- 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learningcited by 7
- 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representationcited by 5
- 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatarscited by 3
- 2026MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Modelcited by 3
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generationcited by 2
- 2026GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injectioncited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
12 most cited of 14 All 14 (JSON)
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation7 Jul 2026
- 2026OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation13 Apr 2026
- 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation23 Mar 2026
- 2026MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model16 Mar 2026
- 2026DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary10 Mar 2026
- 2026GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection6 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars2 Feb 2026
- 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning28 Dec 2025
- 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation1 Dec 2025
12 newest of 14 All 14 (JSON)
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