mlsanityData to 7 Oct 2026

TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations

arXiv 2110.04507 ↗First posted 9 Oct 2021cs.AIcited by 18

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Abstract (arXiv)

Deep reinforcement learning (DRL) has achieved super-human performance on complex video games (e.g., StarCraft II and Dota II). However, current DRL systems still suffer from challenges of multi-agent coordination, sparse rewards, stochastic environments, etc. In seeking to address these challenges, we employ a football video game, e.g., Google Research Football (GRF), as our testbed and develop an end-to-end learning-based AI system (denoted as TiKick) to complete this challenging task. In this work, we first generated a large replay dataset from the self-playing of single-agent experts, which are obtained from league training. We then developed a distributed learning system and new offline algorithms to learn a powerful multi-agent AI from the fixed single-agent dataset. To the best of our knowledge, Tikick is the first learning-based AI system that can take over the multi-agent Google Research Football full game, while previous work could either control a single agent or experiment on toy academic scenarios. Extensive experiments further show that our pre-trained model can accelerate the training process of the modern multi-agent algorithm and our method achieves state-of-the-art performances on various academic scenarios.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 9 Oct 2021.

Builds on

33 of 45 references.

References · 33

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21 more
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  6. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 2; 2023: 9; 2024: 3; 2025: 1; 2026: 2.

18 papers.

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  1. 2023Synthesizing Physical Character-Scene Interactionscited by 102
  2. 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
  3. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  4. 2023TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Playcited by 18
  5. 2022Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualizationcited by 13
  6. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  7. 2022DGPO: Discovering Multiple Strategies with Diversity-Guided Policy Optimizationcited by 10
  8. 2023Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Gamescited by 6
  9. 2023An Empirical Study on Google Research Football Multi-agent Scenarioscited by 5
  10. 2024Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccercited by 5
  11. 2023Towards Skilled Population Curriculum for Multi-Agent Reinforcement Learningcited by 4
  12. 2024Multi-Agent Diagnostics for Robustness via Illuminated Diversitycited by 4
6 more
  1. 2023Diversity is Strength: Mastering Football Full Game with Interactive Reinforcement Learning of Multiple AIscited by 1
  2. 2025Robust Agents in Open-Ended Worldscited by 1
  3. 2023Learning cooperative behaviours in adversarial multi-agent systemscited by 0
  4. 2023Diverse Policies Converge in Reward-free Markov Decision Processecited by 0
  5. 2026ASALT: Adaptive State Alignment for Lateral Transfer in Multi-agent Reinforcement Learningcited by 0
  6. 2026HySTAR: Anchored Hypergraphs for Stable Credit Assignment in Cooperative Multi-Agent Reinforcement Learningcited by 0