mlsanityData to 7 Oct 2026

A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control

arXiv 2105.10066 ↗First posted 21 May 2021cs.GR cs.LGcited by 12

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework where an ensemble of classifiers and an imitation policy are trained in tandem given pre-processed reference clips. The classifiers are trained to discriminate the reference motion from the motion generated by the imitation policy, while the policy is rewarded for fooling the discriminators. Using our GAN-based approach, multiple motor control policies can be trained separately to imitate different behaviors. In runtime, our system can respond to external control signal provided by the user and interactively switch between different policies. Compared to existing methods, our proposed approach has the following attractive properties: 1) achieves state-of-the-art imitation performance without manually designing and fine tuning a reward function; 2) directly controls the character without having to track any target reference pose explicitly or implicitly through a phase state; and 3) supports interactive policy switching without requiring any motion generation or motion matching mechanism. We highlight the applicability of our approach in a range of imitation and interactive control tasks, while also demonstrating its ability to withstand external perturbations as well as to recover balance. Overall, our approach generates high-fidelity motion, has low runtime cost, and can be easily integrated into interactive applications and games.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 25 of its 71 references that are in the map. First posted on arXiv 21 May 2021.

Builds on

25 of 71 references.

References · 25

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  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  9. 2018Spectral Normalization for Generative Adversarial Networkscited by 1,618
  10. 2016Generative Adversarial Imitation Learningcited by 1,576
  11. 2018Self-Attention Generative Adversarial Networkscited by 809
  12. 2013Exact solutions to the nonlinear dynamics of learning in deep linear neural networkscited by 748
13 more
  1. 2019Learning agile and dynamic motor skills for legged robotscited by 402
  2. 2017Geometric GANcited by 232
  3. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
  4. 2021Robust Motion In-betweeningcited by 223
  5. 2021Character Controllers Using Motion VAEscited by 182
  6. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
  7. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
  8. 2017Learning human behaviors from motion capture by adversarial imitationcited by 75
  9. 2016Generative Multi-Adversarial Networkscited by 60
  10. 2018Learning Symmetric and Low-energy Locomotioncited by 53
  11. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 44
  12. 2018SFV: Reinforcement Learning of Physical Skills from Videoscited by 20
  13. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Controlcited by 18

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 5; 2024: 1; 2025: 4; 2026: 1.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2018Sample-Efficient Imitation Learning via Generative Adversarial Nets
  2. 2018Injective State-Image Mapping facilitates Visual Adversarial Imitation Learning
  3. 2021GAN-Based Interactive Reinforcement Learning from Demonstration and Human Evaluative Feedback
  4. 2024C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory
  5. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
  6. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
  7. 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why
  8. 2023Sample-efficient Adversarial Imitation Learning