Expressive Whole-Body Control for Humanoid Robots
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Abstract (arXiv)
Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.
Key facts. Cited by 117 papers in the map (data through 7 Oct 2026). Builds on 39 of its 69 references that are in the map. First posted on arXiv 26 Feb 2024.
Builds on
39 of 69 references.
References · 39
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2022Human Motion Diffusion Modelcited by 1,062
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
- 2022Rapid Locomotion via Reinforcement Learningcited by 130
- 2023Extreme Parkour with Legged Robotscited by 120
- 2023Robot Parkour Learningcited by 115
27 more
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
- 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 95
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 73
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
- 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 67
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 63
- 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperationcited by 49
- 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 40
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2021Learning to Jump from Pixelscited by 39
- 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
- 2022Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robotcited by 32
- 2023Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotioncited by 30
- 2023Learning Vision-Based Bipedal Locomotion for Challenging Terraincited by 30
- 2023Sim-to-Real Learning for Humanoid Box Loco-Manipulationcited by 30
- 2021The MIT Humanoid Robot: Design, Motion Planning, and Control For Acrobatic Behaviorscited by 28
- 2023HumanMimic: Learning Natural Locomotion and Transitions for Humanoid Robot via Wasserstein Adversarial Imitationcited by 23
- 2023Learning Whole-body Manipulation for Quadrupedal Robotcited by 20
- 2019Whole-Body Geometric Retargeting for Humanoid Robotscited by 19
- 2022OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviorscited by 19
- 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 17
- 2019Iterative Reinforcement Learning Based Design of Dynamic Locomotion Skills for Cassiecited by 13
- 2022Learning Deep Sensorimotor Policies for Vision-based Autonomous Drone Racingcited by 13
- 2023Words into Action: Learning Diverse Humanoid Robot Behaviors using Language Guided Iterative Motion Refinementcited by 7
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Citing papers per year: 2024: 24; 2025: 56; 2026: 37.
117 papers.
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- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
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- 2026Humanoid Safe Stop via Learned Stoppability Value2 Sep 2026
- 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills3 Aug 2026
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotion2 Aug 2026
- 2026Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels28 Jul 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control15 Jul 2026
- 2026GaitSpan: Growing Humanoid Locomotion from Walking to Running13 Jul 2026
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- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control29 Jun 2026
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation22 Jun 2026
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
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- 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids11 Jun 2026
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- 2026EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control7 Jun 2026
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- 2025SoftMimic: Learning Compliant Whole-body Control from Examples20 Oct 2025
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Tracking16 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025Humanoid Everyday: A Comprehensive Robotic Dataset for Open-World Humanoid Manipulation9 Oct 2025
- 2025ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning6 Oct 2025
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- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion17 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation2 Apr 2025
- 2024Generalizable Humanoid Manipulation with 3D Diffusion Policies14 Oct 2024
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- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion24 May 2025
- 2025Learning Humanoid Locomotion with World Model Reconstruction22 Feb 2025
- 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllers28 May 2024
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
- 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
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- 2025HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpitcited by 65
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12 most cited of 95 All 95 (JSON)
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- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Humanoid Safe Stop via Learned Stoppability Value2 Sep 2026
- 2026Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills3 Aug 2026
- 2026Rapid Embodiment Adaptation for Quadrupedal Locomotion2 Aug 2026
- 2026Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels28 Jul 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026Semantic Audio-driven Understanding for Dynamic Humanoid Whole Body Control15 Jul 2026
- 2026GaitSpan: Growing Humanoid Locomotion from Walking to Running13 Jul 2026
- 2026Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraints2 Jul 2026
12 newest of 95 All 95 (JSON)
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