mlsanityData to 7 Oct 2026

3D Gaussian Splatting as Markov Chain Monte Carlo

arXiv 2404.09591 ↗First posted 15 Apr 2024cs.CVcited by 210

Not on the map. Why?

Abstract (arXiv)

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which can lead to poor-quality renderings, and reliance on a good initialization. In this work, we rethink the set of 3D Gaussians as a random sample drawn from an underlying probability distribution describing the physical representation of the scene-in other words, Markov Chain Monte Carlo (MCMC) samples. Under this view, we show that the 3D Gaussian updates can be converted as Stochastic Gradient Langevin Dynamics (SGLD) updates by simply introducing noise. We then rewrite the densification and pruning strategies in 3D Gaussian Splatting as simply a deterministic state transition of MCMC samples, removing these heuristics from the framework. To do so, we revise the 'cloning' of Gaussians into a relocalization scheme that approximately preserves sample probability. To encourage efficient use of Gaussians, we introduce a regularizer that promotes the removal of unused Gaussians. On various standard evaluation scenes, we show that our method provides improved rendering quality, easy control over the number of Gaussians, and robustness to initialization.

Key facts. Cited by 210 papers in the map (data through 7 Oct 2026). Builds on 33 of its 51 references that are in the map. First posted on arXiv 15 Apr 2024.

Builds on

33 of 51 references.

References · 33

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  5. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  9. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
21 more
  1. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  2. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  3. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  4. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  5. 2017How to Escape Saddle Points Efficientlycited by 284
  6. 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 257
  7. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  8. 2024A Survey on 3D Gaussian Splattingcited by 221
  9. 2019Generalized Sliced Wasserstein Distancescited by 205
  10. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  11. 2023HUGS: Human Gaussian Splatscited by 154
  12. 2015Adding Gradient Noise Improves Learning for Very Deep Networkscited by 144
  13. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  14. 2024Revising Densification in Gaussian Splattingcited by 127
  15. 2021ShaRF: Shape-conditioned Radiance Fields from a Single Viewcited by 92
  16. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
  17. 2022MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-raycited by 66
  18. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  19. 2018The promises and pitfalls of Stochastic Gradient Langevin Dynamicscited by 56
  20. 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32
  21. 2023Accelerating Neural Field Training via Soft Miningcited by 13

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 37; 2025: 81; 2026: 92.

210 papers.

Sort:

By area:

  1. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
  2. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
  3. 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
  4. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  5. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
  6. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  7. 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
  8. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
  9. 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
  10. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
  11. 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
  12. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
38 more
  1. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  2. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  3. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
  4. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  5. 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
  6. 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
  7. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  8. 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
  9. 2024LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splattingcited by 17
  10. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  11. 2025Optimized Minimal 3D Gaussian Splattingcited by 16
  12. 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
  13. 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
  14. 2024Gaussian Splatting for Efficient Satellite Image Photogrammetrycited by 15
  15. 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
  16. 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
  17. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
  18. 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
  19. 20253D Student Splatting and Scoopingcited by 14
  20. 2025SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splattingcited by 14
  21. 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
  22. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  23. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  24. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  25. 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
  26. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  27. 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
  28. 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
  29. 2024UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representationscited by 10
  30. 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 10
  31. 2025D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstructioncited by 10
  32. 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
  33. 2024Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splattingcited by 9
  34. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  35. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  36. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  37. 2025VGGT-X: When VGGT Meets Dense Novel View Synthesiscited by 8
  38. 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8

50 most cited of 210 All 210 (JSON)