3D Gaussian Splatting as Markov Chain Monte Carlo
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Abstract (arXiv)
While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which can lead to poor-quality renderings, and reliance on a good initialization. In this work, we rethink the set of 3D Gaussians as a random sample drawn from an underlying probability distribution describing the physical representation of the scene-in other words, Markov Chain Monte Carlo (MCMC) samples. Under this view, we show that the 3D Gaussian updates can be converted as Stochastic Gradient Langevin Dynamics (SGLD) updates by simply introducing noise. We then rewrite the densification and pruning strategies in 3D Gaussian Splatting as simply a deterministic state transition of MCMC samples, removing these heuristics from the framework. To do so, we revise the 'cloning' of Gaussians into a relocalization scheme that approximately preserves sample probability. To encourage efficient use of Gaussians, we introduce a regularizer that promotes the removal of unused Gaussians. On various standard evaluation scenes, we show that our method provides improved rendering quality, easy control over the number of Gaussians, and robustness to initialization.
Key facts. Cited by 210 papers in the map (data through 7 Oct 2026). Builds on 33 of its 51 references that are in the map. First posted on arXiv 15 Apr 2024.
Builds on
33 of 51 references.
References · 33
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- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
21 more
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2017How to Escape Saddle Points Efficientlycited by 284
- 2023Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformerscited by 257
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2019Generalized Sliced Wasserstein Distancescited by 205
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
- 2023HUGS: Human Gaussian Splatscited by 154
- 2015Adding Gradient Noise Improves Learning for Very Deep Networkscited by 144
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2021ShaRF: Shape-conditioned Radiance Fields from a Single Viewcited by 92
- 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
- 2022MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-raycited by 66
- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2018The promises and pitfalls of Stochastic Gradient Langevin Dynamicscited by 56
- 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32
- 2023Accelerating Neural Field Training via Soft Miningcited by 13
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Citing papers per year: 2024: 37; 2025: 81; 2026: 92.
210 papers.
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- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
38 more
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 24
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025LinPrim: Linear Primitives for Differentiable Volumetric Renderingcited by 21
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 21
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
- 2024Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstructioncited by 18
- 2024LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splattingcited by 17
- 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
- 2025Optimized Minimal 3D Gaussian Splattingcited by 16
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
- 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
- 2024Gaussian Splatting for Efficient Satellite Image Photogrammetrycited by 15
- 2024Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacitycited by 14
- 20246DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Renderingcited by 14
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 14
- 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
- 20253D Student Splatting and Scoopingcited by 14
- 2025SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splattingcited by 14
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 11
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 11
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2024UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representationscited by 10
- 2025Self-Calibrating Gaussian Splatting for Large Field of View Reconstructioncited by 10
- 2025D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstructioncited by 10
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
- 2024Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splattingcited by 9
- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
- 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2025VGGT-X: When VGGT Meets Dense Novel View Synthesiscited by 8
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
50 most cited of 210 All 210 (JSON)
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors29 Sep 2026
- 2026Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization29 Sep 2026
- 2026SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting24 Sep 2026
- 2026PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification24 Sep 2026
- 2026EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute17 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 20263D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction10 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
38 more
- 2026InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling2 Sep 2026
- 2026MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering1 Sep 2026
- 2026KISS-GS: 3D Gaussian Splatting Compression Kept Simple27 Aug 2026
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026GS2CI: Robust Gaussian Splatting For Snapshot Compressive Imaging via Large Vision Model Priors13 Aug 2026
- 2026Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction2 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring22 Jul 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space13 Jul 2026
- 2026DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting12 Jul 2026
- 2026SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control9 Jul 2026
- 2026On the Design of Mixture-of-Experts for Dynamic Gaussian Splatting9 Jul 2026
- 2026SoccerNet 2026 Challenges Results8 Jul 2026
- 2026λ-VAE: Variance Equalization for Posterior Collapse6 Jul 2026
- 2026PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur4 Jul 2026
- 2026Fast 3D Foundation Model Initialized Gaussian Splatting3 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation2 Jul 2026
- 2026Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation1 Jul 2026
- 2026Improving Sparse-View 3DGS Generalization via Flat Minima Optimization1 Jul 2026
- 2026GADA: Geometry-Aware Deformable Aggregation for Image-Based Gaussian Splatting1 Jul 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction8 Jun 2026
- 2026MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos28 May 2026
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramids27 May 2026
- 2026Learning View-Dependent Splatting Kernels25 May 2026
- 2026Scene Reconstruction as Mapping Priors for 3D Detection21 May 2026
- 2026Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration21 May 2026
- 2026GazePrior: Zero-Shot AR/VR Eye Tracking via Learned 3D Gaze Reconstruction21 May 2026
- 2026CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation20 May 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 20263D Skew-Normal Splatting14 May 2026
- 2026Denoising-GS: Gaussian Splatting with Spatial-aware Denoising14 May 2026
- 2026ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting9 May 2026
- 2026Generative 3D Gaussians with Learned Density Control8 May 2026
50 newest of 210 All 210 (JSON)
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 179
- 2026World Reconstruction From Inconsistent Viewscited by 8
- 2026ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Modelscited by 5
- 2026RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurringcited by 0
- 2026RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring22 Jul 2026
- 2026World Reconstruction From Inconsistent Views17 Mar 2026
- 2026ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models28 Feb 2026
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Models18 Mar 2025
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 87
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 46
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 37
- 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 35
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
12 most cited of 203 All 203 (JSON)
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors29 Sep 2026
- 2026Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization29 Sep 2026
- 2026SplatLabel: Pseudo-Labelling through 4D Gaussian Splatting24 Sep 2026
- 2026PlenoCI: Plenoptic CharacterIstics for View Dependence Aware Change Classification24 Sep 2026
- 2026EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute17 Sep 2026
- 2026The Neverwhere Visual Parkour Benchmark Suite14 Sep 2026
- 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation14 Sep 2026
- 2026Is Gaussian Splatting Becoming Neural Again? A Taxonomy and Controlled Study of Learned Parameterization11 Sep 2026
- 20263D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction10 Sep 2026
- 2026RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting9 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
12 newest of 203 All 203 (JSON)