mlsanityData to 14 Oct 2026

Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

arXiv 2605.22814 ↗First posted 21 May 2026cs.LGcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 62 of its 66 references that are in the map. First posted on arXiv 21 May 2026.

Builds on

62 of 66 references.

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  1. 2024MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization16 Dec

Other references · 61

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  6. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  7. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  8. 2018Exploration by Random Network Distillationcited by 993
  9. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  10. 2025Continuous 3D Perception Model with Persistent Statecited by 548
  11. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  12. 2026World Action Models are Zero-shot Policiescited by 465
38 more
  1. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  2. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 366
  3. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  4. 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 355
  5. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
  6. 2020Learning to Explore using Active Neural SLAMcited by 316
  7. 2018Large-Scale Study of Curiosity-Driven Learningcited by 280
  8. 2020First return, then explorecited by 266
  9. 2019Self-Supervised Exploration via Disagreementcited by 265
  10. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  11. 2020Never Give Up: Learning Directed Exploration Strategiescited by 212
  12. 2016Learning to Navigate in Complex Environmentscited by 198
  13. 2026Advancing Open-source World Modelscited by 154
  14. 2025Video World Models with Long-term Spatial Memorycited by 136
  15. 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
  16. 2019Learning Exploration Policies for Navigationcited by 116
  17. 2018Episodic Curiosity through Reachabilitycited by 109
  18. 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 108
  19. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 106
  20. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 91
  21. 2020Learning with AMIGo: Adversarially Motivated Intrinsic Goalscited by 88
  22. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  23. 2022Exploration via Elliptical Episodic Bonusescited by 51
  24. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
  25. 2024GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstructioncited by 39
  26. 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 39
  27. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
  28. 2022Uncertainty-driven Planner for Exploration and Navigationcited by 33
  29. 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splattingcited by 32
  30. 2023Active Neural Mappingcited by 31
  31. 2025Learning 3D Persistent Embodied World Modelscited by 29
  32. 2024SAPG: Split and Aggregate Policy Gradientscited by 21
  33. 2023MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervisioncited by 19
  34. 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 19
  35. 2024RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Explorationcited by 15
  36. 2022Where to Look Next: Learning Viewpoint Recommendations for Informative Trajectory Planningcited by 14
  37. 2025NextBestPath: Efficient 3D Mapping of Unseen Environmentscited by 13
  38. 2026Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Explorationcited by 13

50 most cited of 61 All 61 (JSON)

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  1. 2026What You Think is What You See: Driving Exploration in VLM Agents via Visual-Linguistic Curiosity
  2. 2025Imagine, Verify, Execute: Memory-guided Agentic Exploration with Vision-Language Models
  3. 2025Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration
  4. 2023Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly
  5. 2026Endogenous Exploration in Reinforcement Learning with Intrinsic Curiosity
  6. 2025From Curiosity to Competence: How World Models Interact with the Dynamics of Exploration
  7. 2026Active World-Model with 4D-informed Retrieval for Exploration and Awareness
  8. 2024Fostering Intrinsic Motivation in Reinforcement Learning with Pretrained Foundation Models