mlsanityData to 14 Oct 2026

SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control

arXiv 2607.08948 ↗First posted 9 Jul 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

Robotic manipulators excel in structured environments but face substantial challenges in unstructured and dynamic settings. This paper presents SplatCtrl, a unified framework for real-time scene reconstruction and reactive robot motion generation to enable collision-free robotic arm control in previously unseen and continuously changing environments. Building on 3D Gaussian Splatting (3D-GS), we introduce a hybrid voxel-based filtering and dynamic Gaussian relocation strategy that supports efficient scene reconstruction from RGB-D streams while accommodating environmental changes. For safe and reactive control, we further propose a method for deriving continuous signed distance functions from isotropic Gaussians, providing stable and differentiable collision probability estimates that bridge classical distance fields with the modern implicit representation. These continuous distance metrics are incorporated into control barrier functions, resulting in a unified perception-action coupling framework that supports smooth and reliable real-time motion generation in response to scene changes. Experimental validation in simulation, on physical robot, and within shared human-robot workspace demonstrates the framework's effectiveness, achieving integrated scene reconstruction and reactive control in uncertain, and dynamic environments.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 36 references that are in the map. First posted on arXiv 9 Jul 2026.

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30 of 36 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  3. 2017VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detectioncited by 1,323
  4. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  5. 2016CVXPY: A Python-Embedded Modeling Language for Convex Optimizationcited by 641
  6. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  7. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  9. 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 108
  10. 2021Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Cluttercited by 95
  11. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
  12. 2022Motion Policy Networkscited by 55
18 more
  1. 2024Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Mapscited by 55
  2. 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 46
  3. 2024Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learningcited by 45
  4. 20243D Gaussian Splatting in Robotics: A Surveycited by 45
  5. 2024Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splattingcited by 38
  6. 2017Real-time Perception meets Reactive Motion Generationcited by 30
  7. 2024GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstructioncited by 30
  8. 2024Neural MP: A Generalist Neural Motion Plannercited by 19
  9. 2024NeRFs in Robotics: A Surveycited by 16
  10. 2022Stochastic Poisson Surface Reconstructioncited by 13
  11. 2024SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Mapscited by 7
  12. 2023EARL: Eye-on-Hand Reinforcement Learner for Dynamic Grasping with Active Pose Estimationcited by 4
  13. 2023Accurate Gaussian-Process-based Distance Fields with applications to Echolocation and Mappingcited by 3
  14. 2024Distance and Collision Probability Estimation from Gaussian Surface Modelscited by 3
  15. 2024Isotropic Gaussian Splatting for Real-Time Radiance Field Renderingcited by 3
  16. 2025FOCI: Trajectory Optimization on Gaussian Splatscited by 3
  17. 2023Towards Feasible Dynamic Grasping: Leveraging Gaussian Process Distance Field, SE(3) Equivariance and Riemannian Mixture Modelscited by 2
  18. 2024Constrained Passive Interaction Control: Leveraging Passivity and Safety for Robot Manipulatorscited by 2

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