World Reconstruction From Inconsistent Views
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Video diffusion models generate high-quality and diverse worlds; however, individual frames often lack 3D consistency across the output sequence, which makes the reconstruction of 3D worlds difficult. To this end, we propose a new method that handles these inconsistencies by non-rigidly aligning the video frames into a globally-consistent coordinate frame that produces sharp and detailed pointcloud reconstructions. First, a geometric foundation model lifts each frame into a pixel-wise 3D pointcloud, which contains unaligned surfaces due to these inconsistencies. We then propose a tailored non-rigid iterative frame-to-model ICP to obtain an initial alignment across all frames, followed by a global optimization that further sharpens the pointcloud. Finally, we leverage this pointcloud as initialization for 3D reconstruction and propose a novel inverse deformation rendering loss to create high quality and explorable 3D environments from inconsistent views. We demonstrate that our 3D scenes achieve higher quality than baselines, effectively turning video models into 3D-consistent world generators.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 70 of its 91 references that are in the map. First posted on arXiv 17 Mar 2026.
Builds on
70 of 91 references.
Closest ancestors · 20
Same direction, newest first
- 2026ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models28 Feb
- 2025GeoVideo: Introducing Geometric Regularization into Video Generation Model3 Dec
- 2025View-Consistent Diffusion Representations for 3D-Consistent Video Generation24 Nov
- 2025Epipolar Geometry Improves Video Generation Models24 Oct
- 2025FlashWorld: High-quality 3D Scene Generation within Seconds15 Oct
- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation23 Sep
- 2025GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting20 Aug
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation4 Jun
- 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Models18 Mar
- 2025Bolt3D: Generating 3D Scenes in Seconds18 Mar
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models3 Mar
- 2024Wonderland: Navigating 3D Scenes from a Single Image16 Dec
8 more
- 2024DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion7 Nov
- 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis3 Sep
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Models16 May
- 2023ReconFusion: 3D Reconstruction with Diffusion Priors5 Dec
- 2023SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors28 Nov
- 2023SyncDreamer: Generating Multiview-consistent Images from a Single-view Image7 Sep
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 50
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
- 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
38 more
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2022Exploring CLIP for Assessing the Look and Feel of Imagescited by 974
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
- 2023RoMa: Robust Dense Feature Matchingcited by 296
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
- 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 254
- 2023Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Modelscited by 245
- 2023MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusioncited by 210
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
- 2025History-Guided Video Diffusioncited by 165
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 152
- 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 143
- 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 140
- 2025VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifoldcited by 130
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
- 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
- 2024Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materialscited by 66
- 2024ViewDiff: 3D-Consistent Image Generation with Text-to-Image Modelscited by 57
- 2023ControlRoom3D: Room Generation using Semantic Proxy Roomscited by 54
- 2020Neural Non-Rigid Trackingcited by 49
- 2025RoMa v2: Harder Better Faster Denser Feature Matchingcited by 44
- 2025FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesiscited by 37
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2025FlowR: Flowing from Sparse to Dense 3D Reconstructionscited by 28
- 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenescited by 26
- 2025EDGS: Eliminating Densification for Efficient Convergence of 3DGScited by 21
- 2025Sharp Monocular View Synthesis in Less Than a Secondcited by 19
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGScited by 10
- 2025VGGT-X: When VGGT Meets Dense Novel View Synthesiscited by 8
- 2026S-MUSt3R: Sliding Multi-view 3D Reconstructioncited by 3
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026Lyra 2.0: Explorable Generative 3D Worldscited by 36
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worldscited by 34
- 2026Feed-Forward Gaussian Splatting from Sparse Aerial Viewscited by 1
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Explorationcited by 0
- 2026World in World: Explore the World with World Modelscited by 0
- 2026EPIC: Epipolar-Consistent 360deg Immersive Stereo Video Generationcited by 0
- 2026DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussianscited by 0
- 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphscited by 0
- 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs8 Oct 2026
- 2026EPIC: Epipolar-Consistent 360deg Immersive Stereo Video Generation30 Sep 2026
- 2026World in World: Explore the World with World Models10 Sep 2026
- 2026Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration8 Sep 2026
- 2026DSSR-3D: Decoupled Reasoning for View-Dependent Referring in 3D Gaussians3 Sep 2026
- 2026Feed-Forward Gaussian Splatting from Sparse Aerial Views19 May 2026
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr 2026
- 2026Lyra 2.0: Explorable Generative 3D Worlds14 Apr 2026
Similar, not cited
Close in wording, no citation either way
- 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling
- 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories
- 2024V3D: Video Diffusion Models are Effective 3D Generators
- 2025WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion
- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
- 2024Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models
- 2025GaussVideoDreamer: 3D Scene Generation with Video Diffusion and Inconsistency-Aware Gaussian Splatting
- 2024World-consistent Video Diffusion with Explicit 3D Modeling