mlsanityData to 14 Oct 2026

3D Student Splatting and Scooping

arXiv 2503.10148 ↗First posted 13 Mar 2025cs.CVcited by 14

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Abstract (arXiv)

Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 30 of its 43 references that are in the map. First posted on arXiv 13 Mar 2025.

Builds on

30 of 43 references.

References · 30

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
18 more
  1. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  4. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  5. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  7. 2014Stochastic Gradient Hamiltonian Monte Carlocited by 343
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  9. 2024A Survey on 3D Gaussian Splattingcited by 224
  10. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  11. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  12. 2024Revising Densification in Gaussian Splattingcited by 128
  13. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  14. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  15. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  16. 2023Subtractive Mixture Models via Squaring: Representation and Learningcited by 39
  17. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  18. 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 19

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 9.

14 papers.

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