ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leverage generative priors to correct artifacts in these areas hold promise but currently suffer from two shortcomings. The first is scalability, as existing methods use image diffusion models or bidirectional video models that are limited in the number of views they can generate in a single pass (and thus require a costly iterative distillation process for consistency). The second is quality itself, as generators used in prior work tend to produce outputs that are inconsistent with existing scene content and fail entirely in completely unobserved regions. To solve these, we propose a two-stage pipeline that leverages two key insights. First, we train a powerful bidirectional generative model with a novel opacity mixing strategy that encourages consistency with existing observations while retaining the model's ability to extrapolate novel content in unseen areas. Second, we distill it into a causal auto-regressive model that generates hundreds of frames in a single pass. This model can directly produce novel views or serve as pseudo-supervision to improve the underlying 3D representation in a simple and highly efficient manner. We evaluate our method extensively and demonstrate that it can generate plausible reconstructions in scenarios where existing approaches fail completely. When measured on commonly benchmarked datasets, we outperform all existing baselines by a wide margin, exceeding prior state-of-the-art methods by 1-3 dB PSNR.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 57 of its 80 references that are in the map. First posted on arXiv 28 Feb 2026.
Builds on
57 of 80 references.
Closest ancestors · 12
Same direction, newest first
- 2025WorldWarp: Propagating 3D Geometry with Asynchronous Video Diffusion22 Dec
- 2025GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors13 Aug
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation4 Jun
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models3 Mar
- 2024RAD: Region-Aware Diffusion Models for Image Inpainting12 Dec
- 2024SCube: Instant Large-Scale Scene Reconstruction using VoxSplats26 Oct
- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model29 Aug
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Models16 May
- 2023ReconFusion: 3D Reconstruction with Diffusion Priors5 Dec
- 2023ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image27 Oct
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models23 Feb
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 45
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
33 more
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2021Blended Diffusion for Text-driven Editing of Natural Imagescited by 927
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2024FlashAttention-3: Fast and Accurate Attention with Asynchrony and Low-precisioncited by 519
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Timecited by 234
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 192
- 2023Tree-Ring Watermarks: Fingerprints for Diffusion Images that are Invisible and Robustcited by 187
- 2025Video World Models with Long-term Spatial Memorycited by 136
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
- 2025RELIC: Interactive Video World Model with Long-Horizon Memorycited by 96
- 2025MEt3R: Measuring Multi-View Consistency in Generated Imagescited by 95
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
- 2025MotionStream: Real-Time Video Generation with Interactive Motion Controlscited by 76
- 2024InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Modelscited by 56
- 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
- 2025FlashVSR: Towards Real-Time Diffusion-Based Streaming Video Super-Resolutioncited by 43
- 2025Matrix3D: Large Photogrammetry Model All-in-Onecited by 40
- 2025FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesiscited by 37
- 2023GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fieldscited by 26
- 2025StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generationcited by 26
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulationcited by 14
- 2026World Reconstruction From Inconsistent Viewscited by 8
- 2026MACRO: Training-free Multi-plane Attention for Closeup Render Optimizationcited by 0
- 2026Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbationscited by 0
- 2026OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenescited by 0
- 2026Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistancecited by 0
- 2026Sparse-View 4D Gaussian Splatting via Spatiotemporal Priors and Generative Assistance3 Oct 2026
- 2026OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes26 Sep 2026
- 2026Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations3 Sep 2026
- 2026MACRO: Training-free Multi-plane Attention for Closeup Render Optimization4 Jul 2026
- 2026NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation2 Jun 2026
- 2026World Reconstruction From Inconsistent Views17 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
- 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
- 2025GaussVideoDreamer: 3D Scene Generation with Video Diffusion and Inconsistency-Aware Gaussian Splatting
- 2025GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting
- 2024Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models
- 2026GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views