VGGT-X: When VGGT Meets Dense Novel View Synthesis
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Abstract (arXiv)
We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, current approaches remain reliant on accurate 3D attributes (e.g., camera poses and point clouds) acquired from Structure-from-Motion (SfM), which is often slow and fragile in low-texture or low-overlap captures. Recent 3DFMs showcase orders of magnitude speedup over the traditional pipeline and great potential for online NVS. But most of the validation and conclusions are confined to sparse-view settings. Our study reveals that naively scaling 3DFMs to dense views encounters two fundamental barriers: dramatically increasing VRAM burden and imperfect outputs that degrade initialization-sensitive 3D training. To address these barriers, we introduce VGGT-X, incorporating a memory-efficient VGGT implementation that scales to 1,000+ images, an adaptive global alignment for VGGT output enhancement, and robust 3DGS training practices. Extensive experiments show that these measures substantially close the fidelity gap with COLMAP-initialized pipelines, achieving state-of-the-art results in dense COLMAP-free NVS and pose estimation. Additionally, we analyze the causes of remaining gaps with COLMAP-initialized rendering, providing insights for the future development of 3D foundation models and dense NVS. Our project page is available at https://dekuliutesla.github.io/vggt-x.github.io/
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 57 of its 64 references that are in the map. First posted on arXiv 29 Sep 2025.
Builds on
57 of 64 references.
References · 57
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38 more
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformercited by 22
- 2026World Reconstruction From Inconsistent Viewscited by 8
- 2026VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimationcited by 6
- 2026GGPT: Geometry Grounded Point Transformercited by 3
- 2026StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Visioncited by 1
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026Fast 3D Foundation Model Initialized Gaussian Splattingcited by 0
- 2026PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blurcited by 0
- 2026PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur4 Jul 2026
- 2026Fast 3D Foundation Model Initialized Gaussian Splatting3 Jul 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision31 Mar 2026
- 2026VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation19 Mar 2026
- 2026World Reconstruction From Inconsistent Views17 Mar 2026
- 2026GGPT: Geometry Grounded Point Transformer11 Mar 2026
- 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformer13 Nov 2025