mlsanityData to 14 Oct 2026

Learning View-Dependent Splatting Kernels

arXiv 2605.25426 ↗First posted 25 May 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

We present a differentiable framework to automatically learn view-dependent 2D kernels in a splatting-based pipeline to improve reconstruction quality and representation efficiency for novel 3D view synthesis. Our volumetric primitive is defined as a bounding ellipsoid and a 3D-kernel latent vector. We first learn a projection network to output a 2D-kernel latent, taking the attributes of the ellipsoid and the 3D-kernel latent as input. Next, the result is sent to a decoder to produce a radially symmetric 2D kernel in terms of Mahalanobis distance, bounded by the projected ellipsoid. The neural networks along with per-primitive attributes are jointly optimized. The effectiveness of our approach is demonstrated on standard benchmarks, comparing favorably against state-of-the-art techniques on both analytical and learned kernels. Finally, we extend the idea to learn general 2D kernels for 2D splatting as well as image representation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 38 references that are in the map. First posted on arXiv 25 May 2026.

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22 of 38 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2015Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classificationcited by 3,611
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  5. 20243D Gaussian as a New Era: A Surveycited by 104
  6. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  7. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  8. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  9. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  10. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  11. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  12. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
10 more
  1. 2025RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illuminationcited by 23
  2. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  3. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 20
  4. 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
  5. 2023Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Viewscited by 17
  6. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  7. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  8. 2024SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splattingcited by 5
  9. 20253D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noisecited by 5
  10. 2025Content-Aware Texturing for Gaussian Splattingcited by 5

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