Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction
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Abstract (arXiv)
We propose Swimm3R, a unified framework that combines medium-aware structure-from-motion (SfM) with Underwater Beta Splatting to address scattering- and attenuation-induced failures in underwater 3D reconstruction. Swimm3R distills in-air geometric priors into a feed-forward backbone and uses a physics head to regress underwater image-formation parameters, camera poses, and restored point clouds. Additionally, we introduce Underwater Beta Splatting, which extends Gaussian splatting with Beta primitives and scattering-aware geometric gradients for stable underwater geometry representation. We further establish the Barbados underwater video dataset to demonstrate the effectiveness of our method in challenging underwater environments. On this dataset, Swimm3R robustly recovers underwater scene structure under challenging scattering conditions, yielding coherent seafloor geometry. Using these predicted point clouds, the proposed Underwater Beta Splatting improves average PSNR by 1.47 dB over WaterSplatting while increasing downstream localization performance by 2.0 and 2.4 percentage points in RRA@15 and RTA@15, respectively.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 45 references that are in the map. First posted on arXiv 2 Aug 2026.
Builds on
27 of 45 references.
References · 27
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 20243D Reconstruction with Spatial Memorycited by 277
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2019Fast Underwater Image Enhancement for Improved Visual Perceptioncited by 183
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 162
- 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
15 more
- 2022Underwater Ranker: Learn Which Is Better and How to Be Bettercited by 67
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 29
- 2023FLSea: Underwater Visual-Inertial and Stereo-Vision Forward-Looking Datasetscited by 21
- 2023Real-Time Dense 3D Mapping of Underwater Environmentscited by 16
- 2024RecGS: Removing Water Caustic with Recurrent Gaussian Splattingcited by 16
- 20253R-GS: Best Practice in Optimizing Camera Poses Along with 3DGScited by 11
- 2026Global Structure-from-Motion Meets Feedforward Reconstructioncited by 8
- 2025Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representationcited by 7
- 2024Refractive COLMAP: Refractive Structure-from-Motion Revisitedcited by 6
- 2025Universal Beta Splattingcited by 4
- 2026OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstructioncited by 2
- 2026Dark3R: Learning Structure from Motion in the Darkcited by 2
- 2025Camera Pose Refinement via 3D Gaussian Splattingcited by 1
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