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SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization

arXiv 2602.04271 ↗First posted 4 Feb 2026cs.CV cs.AI cs.GRcited by 0

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Abstract (arXiv)

4D generation has made remarkable progress in synthesizing dynamic 3D objects from input text, images, or videos. However, existing methods often represent motion as an implicit deformation field, which limits direct control and editability. To address this issue, we propose SkeletonGaussian, a novel framework for generating editable dynamic 3D Gaussians from monocular video input. Our approach introduces a hierarchical articulated representation that decomposes motion into sparse rigid motion explicitly driven by a skeleton and fine-grained non-rigid motion. Concretely, we extract a robust skeleton and drive rigid motion via linear blend skinning, followed by a hexplane-based refinement for non-rigid deformations, enhancing interpretability and editability. Experimental results demonstrate that SkeletonGaussian surpasses existing methods in generation quality while enabling intuitive motion editing, establishing a new paradigm for editable 4D generation. Project page: https://wusar.github.io/projects/skeletongaussian/

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 58 of its 74 references that are in the map. First posted on arXiv 4 Feb 2026.

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58 of 74 references.

References · 58

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38 more
  1. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  2. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  3. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  4. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
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  38. 2023Points-to-3D: Bridging the Gap between Sparse Points and Shape-Controllable Text-to-3D Generationcited by 39

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