mlsanityData to 14 Oct 2026

SUPR: A Sparse Unified Part-Based Human Representation

arXiv 2210.13861 ↗First posted 25 Oct 2022cs.CVcited by 21

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Abstract (arXiv)

Statistical 3D shape models of the head, hands, and fullbody are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and hands fail to capture the full range of motion for these parts. Moreover, existing work largely ignores the feet, which are crucial for modeling human movement and have applications in biomechanics, animation, and the footwear industry. The problem is that previous body part models are trained using 3D scans that are isolated to the individual parts. Such data does not capture the full range of motion for such parts, e.g. the motion of head relative to the neck. Our observation is that full-body scans provide important information about the motion of the body parts. Consequently, we propose a new learning scheme that jointly trains a full-body model and specific part models using a federated dataset of full-body and body-part scans. Specifically, we train an expressive human body model called SUPR (Sparse Unified Part-Based Human Representation), where each joint strictly influences a sparse set of model vertices. The factorized representation enables separating SUPR into an entire suite of body part models. Note that the feet have received little attention and existing 3D body models have highly under-actuated feet. Using novel 4D scans of feet, we train a model with an extended kinematic tree that captures the range of motion of the toes. Additionally, feet deform due to ground contact. To model this, we include a novel non-linear deformation function that predicts foot deformation conditioned on the foot pose, shape, and ground contact. We train SUPR on an unprecedented number of scans: 1.2 million body, head, hand and foot scans. We quantitatively compare SUPR and the separated body parts and find that our suite of models generalizes better than existing models. SUPR is available at http://supr.is.tue.mpg.de

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 30 of its 63 references that are in the map. First posted on arXiv 25 Oct 2022.

Builds on

30 of 63 references.

References · 30

  1. 2013Auto-Encoding Variational Bayescited by 4,053
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2017End-to-end Recovery of Human Shape and Posecited by 885
  5. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  7. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  8. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  9. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
  10. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  11. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  12. 2018Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Networkcited by 195
18 more
  1. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  2. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  3. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
  4. 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
  5. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  6. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
  7. 2019Generating 3D People in Scenes without Peoplecited by 127
  8. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
  9. 2020Learning Formation of Physically-Based Face Attributescited by 94
  10. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  11. 2017Detailed, accurate, human shape estimation from clothed 3D scan sequencescited by 89
  12. 2018FML: Face Model Learning from Videoscited by 78
  13. 2020DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modelingcited by 49
  14. 2015Building Statistical Shape Spaces for 3D Human Modelingcited by 47
  15. 2017A Generative Model of People in Clothingcited by 37
  16. 2014Multilinear Wavelets: A Statistical Shape Space for Human Facescited by 32
  17. 2019Single Image 3D Hand Reconstruction with Mesh Convolutionscited by 32
  18. 2019Human Synthesis and Scene Compositingcited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 10; 2024: 2; 2025: 8; 2026: 1.

21 papers.

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  1. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  2. 2023HUGS: Human Gaussian Splatscited by 154
  3. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  4. 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
  5. 2023XAGen: 3D Expressive Human Avatars Generationcited by 17
  6. 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
  7. 2025ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modelingcited by 12
  8. 2025MHR: Momentum Human Rigcited by 9
  9. 2023Semantify: Simplifying the Control of 3D Morphable Models using CLIPcited by 8
  10. 2023KBody: Towards general, robust, and aligned monocular whole-body estimationcited by 6
  11. 2024JADE: Joint-aware Latent Diffusion for 3D Human Generative Modelingcited by 3
  12. 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensingcited by 3
9 more
  1. 2023BPJDet: Extended Object Representation for Generic Body-Part Joint Detectioncited by 2
  2. 2024An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstructioncited by 2
  3. 2023Motion-DVAE: Unsupervised learning for fast human motion denoisingcited by 1
  4. 2025Investigating Anthropometric Fidelity in SAM 3D Bodycited by 1
  5. 2023Noise-in, Bias-out: Balanced and Real-time MoCap Solvingcited by 0
  6. 2025FOCUS -- Multi-View Foot Reconstruction From Synthetically Trained Dense Correspondencescited by 0
  7. 2025Best Foot Forward: Robust Foot Reconstruction in-the-wildcited by 0
  8. 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videoscited by 0
  9. 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learningcited by 0