IBGS: Image-Based Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 21 of its 35 references that are in the map. First posted on arXiv 18 Nov 2025.
Builds on
21 of 35 references.
References · 21
- 2017Attention Is All You Needcited by 60,361
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 216
9 more
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023HUGS: Human Gaussian Splatscited by 154
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2021Light Field Neural Renderingcited by 108
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
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Citing papers per year: 2026: 1.
1 paper.