Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models for guidance, optimizing a 3D representation via Score Distillation Sampling(SDS) or generating a back-view image for facilitating reconstruction. However, these methods tend to produce unsatisfactory artifacts (textite.g. flattened human structure or over-smoothing results caused by inconsistent priors from multiple views) and struggle with real-world generalization in the wild. In this work, we present MVD-HuGaS, enabling free-view 3D human rendering from a single image via a multi-view human diffusion model. We first generate multi-view images from the single reference image with an enhanced multi-view diffusion model, which is well fine-tuned on high-quality 3D human datasets to incorporate 3D geometry priors and human structure priors. To infer accurate camera poses from the sparse generated multi-view images for reconstruction, an alignment module is introduced to facilitate joint optimization of 3D Gaussians and camera poses. Furthermore, we propose a depth-based Facial Distortion Mitigation module to refine the generated facial regions, thereby improving the overall fidelity of the reconstruction. Finally, leveraging the refined multi-view images, along with their accurate camera poses, MVD-HuGaS optimizes the 3D Gaussians of the target human for high-fidelity free-view renderings. Extensive experiments on Thuman2.0 and 2K2K datasets show that the proposed MVD-HuGaS achieves state-of-the-art performance on single-view 3D human rendering.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 42 of its 48 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
42 of 48 references.
References · 42
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30 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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- 2023Gaussian Splatting SLAMcited by 410
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- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
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- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
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- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
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- 2024MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Viewscited by 29
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
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- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
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Citing papers per year: 2026: 2.
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- 2025MVD-HuGaS: Human Gaussians from a Single Image via 3D Human Multi-view Diffusion Prior
- 2024GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses
- 2025FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
- 2025OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
- 2026DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models