mlsanityData to 7 Oct 2026

AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction

arXiv 2601.00796 ↗First posted 2 Jan 2026cs.CVcited by 8

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Abstract (arXiv)

Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using single Gaussian primitives are limited by their low-pass filtering nature, while standard Gabor functions introduce energy instability. Moreover, lack of temporal continuity constraints often leads to motion artifacts during interpolation. We propose AdaGaR, a unified framework addressing both frequency adaptivity and temporal continuity in explicit dynamic scene modeling. We introduce Adaptive Gabor Representation, extending Gaussians through learnable frequency weights and adaptive energy compensation to balance detail capture and stability. For temporal continuity, we employ Cubic Hermite Splines with Temporal Curvature Regularization to ensure smooth motion evolution. An Adaptive Initialization mechanism combining depth estimation, point tracking, and foreground masks establishes stable point cloud distributions in early training. Experiments on Tap-Vid DAVIS demonstrate state-of-the-art performance (PSNR 35.49, SSIM 0.9433, LPIPS 0.0723) and strong generalization across frame interpolation, depth consistency, video editing, and stereo view synthesis. Project page: https://jiewenchan.github.io/AdaGaR/

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 91 of its 105 references that are in the map. First posted on arXiv 2 Jan 2026.

Builds on

91 of 105 references.

References · 91

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38 more
  1. 2023CoTracker: It is Better to Track Togethercited by 516
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
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50 most cited of 91 All 91 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 8.

8 papers.