BlockGaussian: Efficient Large-Scale Scene Novel View Synthesis via Adaptive Block-Based Gaussian Splatting
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Abstract (arXiv)
The recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated remarkable potential in novel view synthesis tasks. The divide-and-conquer paradigm has enabled large-scale scene reconstruction, but significant challenges remain in scene partitioning, optimization, and merging processes. This paper introduces BlockGaussian, a novel framework incorporating a content-aware scene partition strategy and visibility-aware block optimization to achieve efficient and high-quality large-scale scene reconstruction. Specifically, our approach considers the content-complexity variation across different regions and balances computational load during scene partitioning, enabling efficient scene reconstruction. To tackle the supervision mismatch issue during independent block optimization, we introduce auxiliary points during individual block optimization to align the ground-truth supervision, which enhances the reconstruction quality. Furthermore, we propose a pseudo-view geometry constraint that effectively mitigates rendering degradation caused by airspace floaters during block merging. Extensive experiments on large-scale scenes demonstrate that our approach achieves state-of-the-art performance in both reconstruction efficiency and rendering quality, with a 5x speedup in optimization and an average PSNR improvement of 1.21 dB on multiple benchmarks. Notably, BlockGaussian significantly reduces computational requirements, enabling large-scale scene reconstruction on a single 24GB VRAM device. The project page is available at https://github.com/SunshineWYC/BlockGaussian
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 39 of its 60 references that are in the map. First posted on arXiv 12 Apr 2025.
Builds on
39 of 60 references.
References · 39
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27 more
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Built on by
Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splattingcited by 4
- 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstructioncited by 2
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesiscited by 1
- 2026City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completioncited by 1
- 2026ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fieldscited by 0
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstructioncited by 0
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splattingcited by 0
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruningcited by 0
- 2026OceanXL: Large-scale Underwater 3D Gaussian Splatting via Block Partitioning and Adaptive Pruning24 Sep 2026
- 2026STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction3 Sep 2026
- 2026ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields27 Aug 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion4 Jul 2026
- 2026Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction2 Jul 2026
- 2026CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis6 Mar 2026
- 2025Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting29 May 2025