VGD: Visual Geometry Gaussian Splatting for Feed-Forward Surround-view Driving Reconstruction
On the map: End-to-end autonomous driving → Generative simulation for driving
Abstract (arXiv)
Feed-forward surround-view autonomous driving scene reconstruction offers fast, generalizable inference ability, which faces the core challenge of ensuring generalization while elevating novel view quality. Due to the surround-view with minimal overlap regions, existing methods typically fail to ensure geometric consistency and reconstruction quality for novel views. To tackle this tension, we claim that geometric information must be learned explicitly, and the resulting features should be leveraged to guide the elevating of semantic quality in novel views. In this paper, we introduce Visual Gaussian Driving (VGD), a novel feed-forward end-to-end learning framework designed to address this challenge. To achieve generalizable geometric estimation, we design a lightweight variant of the VGGT architecture to efficiently distill its geometric priors from the pre-trained VGGT to the geometry branch. Furthermore, we design a Gaussian Head that fuses multi-scale geometry tokens to predict Gaussian parameters for novel view rendering, which shares the same patch backbone as the geometry branch. Finally, we integrate multi-scale features from both geometry and Gaussian head branches to jointly supervise a semantic refinement model, optimizing rendering quality through feature-consistent learning. Experiments on nuScenes demonstrate that our approach significantly outperforms state-of-the-art methods in both objective metrics and subjective quality under various settings, which validates VGD's scalability and high-fidelity surround-view reconstruction.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Generative simulation for driving, one of 9 directions in End-to-end autonomous driving. Builds on 40 of its 46 references that are in the map. First posted on arXiv 22 Oct 2025.
Builds on
40 of 46 references.
References · 40
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2019nuScenes: A multimodal dataset for autonomous drivingcited by 4,523
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2015Fast R-CNNcited by 2,933
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2022Planning-oriented Autonomous Drivingcited by 1,087
28 more
- 2020Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3Dcited by 1,044
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 820
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023OccFormer: Dual-path Transformer for Vision-based 3D Semantic Occupancy Predictioncited by 293
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 221
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 217
- 2023MapTRv2: An End-to-End Framework for Online Vectorized HD Map Constructioncited by 193
- 2023SelfOcc: Self-Supervised Vision-Based 3D Occupancy Predictioncited by 133
- 2023UniPAD: A Universal Pre-training Paradigm for Autonomous Drivingcited by 73
- 2024DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Inputcited by 53
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
- 2024DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model Featurescited by 33
- 2024Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstructioncited by 32
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2024VDG: Vision-Only Dynamic Gaussian for Driving Simulationcited by 16
- 20253D Student Splatting and Scoopingcited by 14
- 2024Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Drivingcited by 12
Built on by
Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
- 2026FlexMap: Robust HD Map Construction under Flexible Camera Configurationscited by 2
- 2025AnyPcc: Compressing Any Point Cloud with a Single Universal Modelcited by 1
- 2026VGOcc: Learning Visual-Geometric Gaussians for Vision-Centric 3D Driving Occupancy Predictioncited by 1
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenescited by 0
- 2026Not All Tasks Quantize Equally: Fisher-Guided Quantization for Visual Geometry Transformercited by 0
- 2026DrivingDepth: Sparse-Prompted Pixel-wise Scale Correction for Driving Depth Estimationcited by 0
- 2026Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstructioncited by 0
- 2026Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstruction11 Aug 2026
- 2026VGOcc: Learning Visual-Geometric Gaussians for Vision-Centric 3D Driving Occupancy Prediction20 Jul 2026
- 2026DrivingDepth: Sparse-Prompted Pixel-wise Scale Correction for Driving Depth Estimation30 Jun 2026
- 2026Not All Tasks Quantize Equally: Fisher-Guided Quantization for Visual Geometry Transformer15 May 2026
- 2026ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes10 May 2026
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2026FlexMap: Robust HD Map Construction under Flexible Camera Configurations29 Jan 2026
- 2025AnyPcc: Compressing Any Point Cloud with a Single Universal Model23 Oct 2025
Similar, not cited
Close in wording, no citation either way
- 2025VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting
- 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis
- 2024DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving
- 2025DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving Scenes
- 2026Robust 4D Driving Scene Reconstruction from Imperfect Visual Priors
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
- 2026SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
- 2026DVGT-2: Vision-Geometry-Action Model for Autonomous Driving at Scale