Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Not on the map. Why?
Abstract (arXiv)
Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use for realistic composition of 3D objects captured from real-world scenes. This leads to combining multiple NeRFs into a single 3D scene to achieve seamless appearance blending. However, the current SeamlessNeRF method struggles to achieve interactive editing and harmonious stitching for real-world scenes due to its gradient-based strategy and grid-based representation. To this end, we present an example-based modeling method that combines multiple Gaussian fields in a point-based representation using sample-guided synthesis. Specifically, as for composition, we create a GUI to segment and transform multiple fields in real time, easily obtaining a semantically meaningful composition of models represented by 3D Gaussian Splatting (3DGS). For texture blending, due to the discrete and irregular nature of 3DGS, straightforwardly applying gradient propagation as SeamlssNeRF is not supported. Thus, a novel sampling-based cloning method is proposed to harmonize the blending while preserving the original rich texture and content. Our workflow consists of three steps: 1) real-time segmentation and transformation of a Gaussian model using a well-tailored GUI, 2) KNN analysis to identify boundary points in the intersecting area between the source and target models, and 3) two-phase optimization of the target model using sampling-based cloning and gradient constraints. Extensive experimental results validate that our approach significantly outperforms previous works in terms of realistic synthesis, demonstrating its practicality. More demos are available at https://ingra14m.github.io/gs_stitching_website.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 42 of its 68 references that are in the map. First posted on arXiv 28 Aug 2024.
Builds on
42 of 68 references.
References · 42
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
30 more
- 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 314
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2020Neural Scene Graphs for Dynamic Scenescited by 298
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
- 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
- 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentationcited by 152
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
- 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
- 2022Object-Compositional Neural Implicit Surfacescited by 74
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
- 2022Learning to Generate 3D Shapes from a Single Examplecited by 31
- 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
- 2022Seeing a Rose in Five Thousand Wayscited by 13
- 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
- 2023SeamlessNeRF: Stitching Part NeRFs with Gradient Propagationcited by 4
- 2023A General Implicit Framework for Fast NeRF Composition and Renderingcited by 2
Built on by
Citing papers per year: 2025: 3.
3 papers.
- 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditionscited by 13
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editingcited by 4
- 2025CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusioncited by 3
- 2025CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion17 Sep 2025
- 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditions5 Aug 2025
- 2025AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing3 Aug 2025