mlsanityData to 7 Oct 2026

Towards Realistic Example-based Modeling via 3D Gaussian Stitching

arXiv 2408.15708 ↗First posted 28 Aug 2024cs.CVcited by 3

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Abstract (arXiv)

Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use for realistic composition of 3D objects captured from real-world scenes. This leads to combining multiple NeRFs into a single 3D scene to achieve seamless appearance blending. However, the current SeamlessNeRF method struggles to achieve interactive editing and harmonious stitching for real-world scenes due to its gradient-based strategy and grid-based representation. To this end, we present an example-based modeling method that combines multiple Gaussian fields in a point-based representation using sample-guided synthesis. Specifically, as for composition, we create a GUI to segment and transform multiple fields in real time, easily obtaining a semantically meaningful composition of models represented by 3D Gaussian Splatting (3DGS). For texture blending, due to the discrete and irregular nature of 3DGS, straightforwardly applying gradient propagation as SeamlssNeRF is not supported. Thus, a novel sampling-based cloning method is proposed to harmonize the blending while preserving the original rich texture and content. Our workflow consists of three steps: 1) real-time segmentation and transformation of a Gaussian model using a well-tailored GUI, 2) KNN analysis to identify boundary points in the intersecting area between the source and target models, and 3) two-phase optimization of the target model using sampling-based cloning and gradient constraints. Extensive experimental results validate that our approach significantly outperforms previous works in terms of realistic synthesis, demonstrating its practicality. More demos are available at https://ingra14m.github.io/gs_stitching_website.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 42 of its 68 references that are in the map. First posted on arXiv 28 Aug 2024.

Builds on

42 of 68 references.

References · 42

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2023LERF: Language Embedded Radiance Fieldscited by 538
  7. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
  8. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  9. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  10. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  12. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
30 more
  1. 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 314
  2. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  3. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  4. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  5. 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
  6. 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
  7. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  8. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  9. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  10. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  11. 2022Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentationcited by 152
  12. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  13. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  14. 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
  15. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  16. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  17. 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
  18. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  19. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  20. 2022Object-Compositional Neural Implicit Surfacescited by 74
  21. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  22. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
  23. 2022Learning to Generate 3D Shapes from a Single Examplecited by 31
  24. 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
  25. 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
  26. 2023Patch-based 3D Natural Scene Generation from a Single Examplecited by 15
  27. 2022Seeing a Rose in Five Thousand Wayscited by 13
  28. 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
  29. 2023SeamlessNeRF: Stitching Part NeRFs with Gradient Propagationcited by 4
  30. 2023A General Implicit Framework for Fast NeRF Composition and Renderingcited by 2

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