Learning the Depths of Moving People by Watching Frozen People
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Abstract (arXiv)
We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects' motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene. Because people are stationary, training data can be generated using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes to guide the depth prediction. We demonstrate our method on real-world sequences of complex human actions captured by a moving hand-held camera, show improvement over state-of-the-art monocular depth prediction methods, and show various 3D effects produced using our predicted depth.
Key facts. Cited by 120 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Apr 2019.
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Citing papers per year: 2021: 30; 2022: 35; 2023: 28; 2024: 13; 2025: 8; 2026: 6.
120 papers.
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50 most cited of 120 All 120 (JSON)
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- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Modelscited by 161
- 2024Score-Guided Diffusion for 3D Human Recoverycited by 39
- 2025SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Timecited by 11
- 2024DepthART: Monocular Depth Estimation as Autoregressive Refinement Taskcited by 4
- 2026DMAligner: Enhancing Image Alignment via Diffusion Model Based View Synthesiscited by 1
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- 2025SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time31 Dec 2025
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models27 Nov 2024
- 2024DepthART: Monocular Depth Estimation as Autoregressive Refinement Task23 Sep 2024
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generation2 Apr 2024
- 2024Score-Guided Diffusion for 3D Human Recovery14 Mar 2024
- 2021Vision Transformers for Dense Predictioncited by 1,803
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
- 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 276
- 2022TAP-Vid: A Benchmark for Tracking Any Point in a Videocited by 263
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
- 2021The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depthcited by 190
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
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- 2026Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos30 Mar 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2026PureCLIP-Depth: Prompt-Free and Decoder-Free Monocular Depth Estimation within CLIP Embedding Space17 Mar 2026
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025Gaussians on Fire: High-Frequency Reconstruction of Flames27 Nov 2025
- 2025MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency8 Oct 2025
- 2025Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry16 Jun 2025
- 2025SIRE: SE(3) Intrinsic Rigidity Embeddings10 Mar 2025
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- 2025Rethinking Encoder-Decoder Flow Through Shared Structures24 Jan 2025
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