Rate-aware Compression for NeRF-based Volumetric Video
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Abstract (arXiv)
The neural radiance fields (NeRF) have advanced the development of 3D volumetric video technology, but the large data volumes they involve pose significant challenges for storage and transmission. To address these problems, the existing solutions typically compress these NeRF representations after the training stage, leading to a separation between representation training and compression. In this paper, we try to directly learn a compact NeRF representation for volumetric video in the training stage based on the proposed rate-aware compression framework. Specifically, for volumetric video, we use a simple yet effective modeling strategy to reduce temporal redundancy for the NeRF representation. Then, during the training phase, an implicit entropy model is utilized to estimate the bitrate of the NeRF representation. This entropy model is then encoded into the bitstream to assist in the decoding of the NeRF representation. This approach enables precise bitrate estimation, thereby leading to a compact NeRF representation. Furthermore, we propose an adaptive quantization strategy and learn the optimal quantization step for the NeRF representations. Finally, the NeRF representation can be optimized by using the rate-distortion trade-off. Our proposed compression framework can be used for different representations and experimental results demonstrate that our approach significantly reduces the storage size with marginal distortion and achieves state-of-the-art rate-distortion performance for volumetric video on the HumanRF and ReRF datasets. Compared to the previous state-of-the-art method TeTriRF, we achieved an approximately -80% BD-rate on the HumanRF dataset and -60% BD-rate on the ReRF dataset.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 31 of its 57 references that are in the map. First posted on arXiv 8 Nov 2024.
Builds on
31 of 57 references.
References · 31
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19 more
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Citing papers per year: 2025: 4; 2026: 4.
8 papers.
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
- 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
- 2025Mesh Compression with Quantized Neural Displacement Fieldscited by 1
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridgingcited by 0
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Deliverycited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchorscited by 0
- 2026Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors27 Sep 2026
- 2026Compressing 3D Gaussian Splatting via Cross-Representation Priors19 Sep 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery18 May 2026
- 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video8 Nov 2025
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridging9 Jun 2025
- 2025Mesh Compression with Quantized Neural Displacement Fields28 Mar 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025