DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation
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Abstract (arXiv)
Reconstructing dynamic hand-object contacts is essential for realistic manipulation in AI character animation, XR, and robotics, yet it remains challenging due to heavy occlusions, complex surface details, and limitations in existing capture techniques. In this paper, we introduce DyTact, a markerless capture method for accurately capturing dynamic contact in hand-object manipulations in a non-intrusive manner. Our approach leverages a dynamic, articulated representation based on 2D Gaussian surfels to model complex manipulations. By binding these surfels to MANO meshes, DyTact harnesses the inductive bias of template models to stabilize and accelerate optimization. A refinement module addresses time-dependent high-frequency deformations, while a contact-guided adaptive sampling strategy selectively increases surfel density in contact regions to handle heavy occlusion. Extensive experiments demonstrate that DyTact not only achieves state-of-the-art dynamic contact estimation accuracy but also significantly improves novel view synthesis quality, all while operating with fast optimization and efficient memory usage. Project Page: https://oliver-cong02.github.io/DyTact.github.io/ .
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 81 of its 101 references that are in the map. First posted on arXiv 3 Jun 2025.
Builds on
81 of 101 references.
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50 most cited of 81 All 81 (JSON)
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Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 30
- 2025OPENTOUCH: Bringing Full-Hand Touch to Real-World Interactioncited by 15
- 2025ChronoDreamer: Action-Conditioned World Model as an Online Simulator for Robotic Planningcited by 4
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactionscited by 3
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Visioncited by 0
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision13 Aug 2026
- 2026LLM-as-a-Verifier: A General-Purpose Verification Framework6 Jul 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions14 Apr 2026
- 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Video26 Feb 2026
- 2025ChronoDreamer: Action-Conditioned World Model as an Online Simulator for Robotic Planning21 Dec 2025
- 2025OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction18 Dec 2025
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025