mlsanityData to 14 Oct 2026

DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation

arXiv 2506.03103 ↗First posted 3 Jun 2025cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

Reconstructing dynamic hand-object contacts is essential for realistic manipulation in AI character animation, XR, and robotics, yet it remains challenging due to heavy occlusions, complex surface details, and limitations in existing capture techniques. In this paper, we introduce DyTact, a markerless capture method for accurately capturing dynamic contact in hand-object manipulations in a non-intrusive manner. Our approach leverages a dynamic, articulated representation based on 2D Gaussian surfels to model complex manipulations. By binding these surfels to MANO meshes, DyTact harnesses the inductive bias of template models to stabilize and accelerate optimization. A refinement module addresses time-dependent high-frequency deformations, while a contact-guided adaptive sampling strategy selectively increases surfel density in contact regions to handle heavy occlusion. Extensive experiments demonstrate that DyTact not only achieves state-of-the-art dynamic contact estimation accuracy but also significantly improves novel view synthesis quality, all while operating with fast optimization and efficient memory usage. Project Page: https://oliver-cong02.github.io/DyTact.github.io/ .

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 81 of its 101 references that are in the map. First posted on arXiv 3 Jun 2025.

Builds on

81 of 101 references.

References · 81

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
38 more
  1. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  2. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  3. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  4. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  5. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  6. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  7. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  8. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  9. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
  10. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  11. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  12. 2023Tracking Everything Everywhere All at Oncecited by 193
  13. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  14. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  15. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 183
  16. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
  17. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  18. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
  19. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  20. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  21. 2019ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imagingcited by 147
  22. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
  23. 2024HOT3D: Hand and Object Tracking in 3D from Egocentric Multi-View Videoscited by 129
  24. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  25. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  26. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  27. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  28. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  29. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 88
  30. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 86
  31. 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 82
  32. 2024OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completioncited by 82
  33. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  34. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  35. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  36. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptionscited by 62
  37. 2016Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Inputcited by 56
  38. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 55

50 most cited of 81 All 81 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 5.

8 papers.