mlsanityData to 14 Oct 2026

Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting

arXiv 2505.01235 ↗First posted 2 May 2025cs.CVcited by 3

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Abstract (arXiv)

Online reconstruction of dynamic scenes is significant as it enables learning scenes from live-streaming video inputs, while existing offline dynamic reconstruction methods rely on recorded video inputs. However, previous online reconstruction approaches have primarily focused on efficiency and rendering quality, overlooking the temporal consistency of their results, which often contain noticeable artifacts in static regions. This paper identifies that errors such as noise in real-world recordings affect temporal inconsistency in online reconstruction. We propose a method that enhances temporal consistency in online reconstruction from observations with temporal inconsistency which is inevitable in cameras. We show that our method restores the ideal observation by subtracting the learned error. We demonstrate that applying our method to various baselines significantly enhances both temporal consistency and rendering quality across datasets. Code, video results, and checkpoints are available at https://bbangsik13.github.io/OR2.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 27 of its 45 references that are in the map. First posted on arXiv 2 May 2025.

Builds on

27 of 45 references.

References · 27

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  4. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  5. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  6. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  7. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  8. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  9. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  10. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
  11. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  12. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
15 more
  1. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  2. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  3. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  4. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  5. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  6. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
  7. 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
  8. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  9. 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
  10. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
  11. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 29
  12. 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
  13. 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
  14. 2023Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videoscited by 16
  15. 2025DehazeGS: Seeing Through Fog with 3D Gaussian Splattingcited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.