mlsanityData to 7 Oct 2026

4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming

arXiv 2509.17513 ↗First posted 22 Sep 2025cs.CVcited by 11

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Abstract (arXiv)

Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4D Gaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and multiple bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets. Project Page: https://mediax-sjtu.github.io/4DGCPro

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 27 of its 31 references that are in the map. First posted on arXiv 22 Sep 2025.

Builds on

27 of 31 references.

References · 27

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  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
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  9. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  10. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  11. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  12. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
15 more
  1. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  2. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  3. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  4. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  5. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  6. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  7. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  8. 2019Learned Point Cloud Geometry Compressioncited by 58
  9. 2019Learning Convolutional Transforms for Lossy Point Cloud Geometry Compressioncited by 54
  10. 2020Improved Deep Point Cloud Geometry Compressioncited by 43
  11. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  12. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
  13. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 26
  14. 2018A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Realitycited by 24
  15. 2023FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctreescited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 10.

11 papers.