Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes
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Abstract (arXiv)
Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the dynamic contents and the occlusions in complex scenes, we present a space-time 2D Gaussian Splatting approach. Specifically, to improve geometric quality in dynamic scenes, we learn canonical 2D Gaussian splats and deform these 2D Gaussian splats while enforcing the disks of the Gaussian located on the surface of the objects by introducing depth and normal regularizers. Further, to tackle the occlusion issues in complex scenes, we introduce a compositional opacity deformation strategy, which further reduces the surface recovery of those occluded areas. Experiments on real-world sparse-view video datasets and monocular dynamic datasets demonstrate that our reconstructions outperform state-of-the-art methods, especially for the surface of the details. The project page and more visualizations can be found at: https://tb2-sy.github.io/st-2dgs/.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 45 of its 58 references that are in the map. First posted on arXiv 27 Sep 2024.
Builds on
45 of 58 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2026GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometrycited by 2
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstructioncited by 1
- 2026Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Renderingcited by 0
- 2026Future Rendering neq Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Windowcited by 0
- 2026Future Rendering neq Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window23 Jul 2026
- 2026Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering11 Jul 2026
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction30 Mar 2026
- 2026GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry12 Feb 2026
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025GauSTAR: Gaussian Surface Tracking and Reconstruction17 Jan 2025