mlsanityData to 7 Oct 2026

Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

arXiv 2409.18852 ↗First posted 27 Sep 2024cs.CVcited by 6

Not on the map. Why?

Abstract (arXiv)

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the dynamic contents and the occlusions in complex scenes, we present a space-time 2D Gaussian Splatting approach. Specifically, to improve geometric quality in dynamic scenes, we learn canonical 2D Gaussian splats and deform these 2D Gaussian splats while enforcing the disks of the Gaussian located on the surface of the objects by introducing depth and normal regularizers. Further, to tackle the occlusion issues in complex scenes, we introduce a compositional opacity deformation strategy, which further reduces the surface recovery of those occluded areas. Experiments on real-world sparse-view video datasets and monocular dynamic datasets demonstrate that our reconstructions outperform state-of-the-art methods, especially for the surface of the details. The project page and more visualizations can be found at: https://tb2-sy.github.io/st-2dgs/.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 45 of its 58 references that are in the map. First posted on arXiv 27 Sep 2024.

Builds on

45 of 58 references.

References · 45

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  8. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  10. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
33 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  4. 2018Open3D: A Modern Library for 3D Data Processingcited by 717
  5. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  6. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  9. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  10. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  11. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  13. 2019Neural Point-Based Graphicscited by 326
  14. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  15. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  16. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  17. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  18. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  19. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  20. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  21. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  22. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  23. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  24. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  25. 2022Deforming Radiance Fields with Cagescited by 78
  26. 2023DBARF: Deep Bundle-Adjusting Generalizable Neural Radiance Fieldscited by 60
  27. 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
  28. 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
  29. 2023Dynamic Point Fieldscited by 37
  30. 2019SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstructioncited by 31
  31. 2024GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesiscited by 25
  32. 2023DReg-NeRF: Deep Registration for Neural Radiance Fieldscited by 21
  33. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 4.

6 papers.