mlsanityData to 7 Oct 2026

VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Field

arXiv 2111.13112 ↗First posted 25 Nov 2021cs.CVcited by 14

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Abstract (arXiv)

Neural Radiance Field (NeRF) is a popular method in data-driven 3D reconstruction. Given its simplicity and high quality rendering, many NeRF applications are being developed. However, NeRF's big limitation is its slow speed. Many attempts are made to speeding up NeRF training and inference, including intricate code-level optimization and caching, use of sophisticated data structures, and amortization through multi-task and meta learning. In this work, we revisit the basic building blocks of NeRF through the lens of classic techniques before NeRF. We propose Voxel-Accelearated NeRF (VaxNeRF), integrating NeRF with visual hull, a classic 3D reconstruction technique only requiring binary foreground-background pixel labels per image. Visual hull, which can be optimized in about 10 seconds, can provide coarse in-out field separation to omit substantial amounts of network evaluations in NeRF. We provide a clean fully-pythonic, JAX-based implementation on the popular JaxNeRF codebase, consisting of only about 30 lines of code changes and a modular visual hull subroutine, and achieve about 2-8x faster learning on top of the highly-performative JaxNeRF baseline with zero degradation in rendering quality. With sufficient compute, this effectively brings down full NeRF training from hours to 30 minutes. We hope VaxNeRF -- a careful combination of a classic technique with a deep method (that arguably replaced it) -- can empower and accelerate new NeRF extensions and applications, with its simplicity, portability, and reliable performance gains. Codes are available at https://github.com/naruya/VaxNeRF .

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 54 of its 87 references that are in the map. First posted on arXiv 25 Nov 2021.

Builds on

54 of 87 references.

References · 54

  1. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  2. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  3. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  4. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  5. 2020Neural Sparse Voxel Fieldscited by 959
  6. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  8. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
  9. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  10. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  11. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  12. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
38 more
  1. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  2. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  3. 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
  4. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  5. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  6. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  7. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  8. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  9. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  10. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  11. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  12. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  13. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  14. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  15. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  16. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  17. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  18. 2020Single-View View Synthesis with Multiplane Imagescited by 263
  19. 2020Learned Initializations for Optimizing Coordinate-Based Neural Representationscited by 240
  20. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  21. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  22. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  23. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  24. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  25. 2021Neural Articulated Radiance Fieldcited by 196
  26. 2017Learning a Multi-View Stereo Machinecited by 194
  27. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  28. 2017Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistencycited by 177
  29. 2020Real-Time High-Resolution Background Mattingcited by 172
  30. 2020DeRF: Decomposed Radiance Fieldscited by 163
  31. 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
  32. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
  33. 20213D Neural Scene Representations for Visuomotor Controlcited by 110
  34. 2020Object-Centric Neural Scene Renderingcited by 90
  35. 2021TermiNeRF: Ray Termination Prediction for Efficient Neural Renderingcited by 70
  36. 2021Semantic Image Mattingcited by 55
  37. 2020Neural Volume Rendering: NeRF And Beyondcited by 44
  38. 2020Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representationscited by 39

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Citing papers per year: 2022: 5; 2023: 6; 2024: 1; 2025: 1; 2026: 1.

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