4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
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Abstract (arXiv)
Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular videos. To overcome the overfitting problem of existing work for these real-world videos, we introduce an uncertainty-aware regularization that identifies uncertain regions with few observations and selectively imposes additional priors based on diffusion models and depth smoothness on such regions. This approach improves both the performance of novel view synthesis and the quality of training image reconstruction. We also identify the initialization problem of 4DGS in fast-moving dynamic regions, where the Structure from Motion (SfM) algorithm fails to provide reliable 3D landmarks. To initialize Gaussian primitives in such regions, we present a dynamic region densification method using the estimated depth maps and scene flow. Our experiments show that the proposed method improves the performance of 4DGS reconstruction from a video captured by a handheld monocular camera and also exhibits promising results in few-shot static scene reconstruction.
Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 59 of its 74 references that are in the map. First posted on arXiv 13 Nov 2024.
Builds on
59 of 74 references.
References · 59
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
38 more
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 397
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
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- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
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- 2022Density-aware NeRF Ensembles: Quantifying Predictive Uncertainty in Neural Radiance Fieldscited by 60
- 2021Consistent Depth of Moving Objects in Videocited by 56
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- 2023MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputscited by 40
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2025: 10; 2026: 18.
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- 2025Generative Physical AI in Vision: A Surveycited by 24
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2025PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimationcited by 7
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 6
- 2025PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesiscited by 4
- 2025WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fieldscited by 3
- 2025PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recoverycited by 2
- 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstructioncited by 2
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
16 more
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processescited by 2
- 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstructioncited by 2
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolationcited by 1
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videoscited by 1
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Videocited by 0
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splattingcited by 0
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstructioncited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignmentcited by 0
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Camerascited by 0
- 2026GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splattingcited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting20 Sep 2026
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstruction30 Jul 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction29 May 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos26 Mar 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
16 more
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation10 Mar 2026
- 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles17 Feb 2026
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation3 Feb 2026
- 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction26 Jan 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation23 Nov 2025
- 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video8 Nov 2025
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction14 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025Instant4D: 4D Gaussian Splatting in Minutes1 Oct 2025
- 2025WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fields27 Jun 2025
- 2025PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis3 Jun 2025
- 2025PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recovery2 Mar 2025
- 2025Generative Physical AI in Vision: A Survey19 Jan 2025
- 2025Generative Physical AI in Vision: A Surveycited by 24
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2025PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimationcited by 7
- 2025Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstructioncited by 6
- 2025PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesiscited by 4
- 2025WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fieldscited by 3
- 2025PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recoverycited by 2
- 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splattingcited by 2
- 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstructioncited by 2
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processescited by 2
12 most cited of 26 All 26 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting20 Sep 2026
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026AdaAnchor4D: Anchor-Conditioned Spatiotemporal Feature Aggregation for Monocular UAV 4D Reconstruction30 Jul 2026
- 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming27 Jun 2026
- 2026PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting2 Jun 2026
- 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction29 May 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos26 Mar 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
12 newest of 26 All 26 (JSON)
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