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RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering

arXiv 2501.11102 ↗First posted 19 Jan 2025cs.CVcited by 1

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Abstract (arXiv)

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and impressive efficiency with dense view inputs, they suffer from significant geometric reconstruction errors when applied to sparse input views. Moreover, although recent methods leverage monocular depth estimation to enhance geometric learning, their dependence on single-view estimated depth often leads to view inconsistency issues across different viewpoints. Consequently, this reliance on absolute depth can introduce inaccuracies in geometric information, ultimately compromising the quality of scene reconstruction with Gaussian splats. In this paper, we present RDG-GS, a novel sparse-view 3D rendering framework with Relative Depth Guidance based on 3D Gaussian Splatting. The core innovation lies in utilizing relative depth guidance to refine the Gaussian field, steering it towards view-consistent spatial geometric representations, thereby enabling the reconstruction of accurate geometric structures and capturing intricate textures. First, we devise refined depth priors to rectify the coarse estimated depth and insert global and fine-grained scene information to regular Gaussians. Building on this, to address spatial geometric inaccuracies from absolute depth, we propose relative depth guidance by optimizing the similarity between spatially correlated patches of depth and images. Additionally, we also directly deal with the sparse areas challenging to converge by the adaptive sampling for quick densification. Across extensive experiments on Mip-NeRF360, LLFF, DTU, and Blender, RDG-GS demonstrates state-of-the-art rendering quality and efficiency, making a significant advancement for real-world application.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 56 of its 71 references that are in the map. First posted on arXiv 19 Jan 2025.

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56 of 71 references.

References · 56

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38 more
  1. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  3. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
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  19. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
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  21. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
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  25. 2023MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimationcited by 173
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  31. 2022VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Gridscited by 133
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  33. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
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  37. 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
  38. 2023SCADE: NeRFs from Space Carving with Ambiguity-Aware Depth Estimatescited by 35

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