SIRE: SE(3) Intrinsic Rigidity Embeddings
Not on the map. Why?
Abstract (arXiv)
Motion serves as a powerful cue for scene perception and understanding by separating independently moving surfaces and organizing the physical world into distinct entities. We introduce SIRE, a self-supervised method for motion discovery of objects and dynamic scene reconstruction from casual scenes by learning intrinsic rigidity embeddings from videos. Our method trains an image encoder to estimate scene rigidity and geometry, supervised by a simple 4D reconstruction loss: a least-squares solver uses the estimated geometry and rigidity to lift 2D point track trajectories into SE(3) tracks, which are simply re-projected back to 2D and compared against the original 2D trajectories for supervision. Crucially, our framework is fully end-to-end differentiable and can be optimized either on video datasets to learn generalizable image priors, or even on a single video to capture scene-specific structure - highlighting strong data efficiency. We demonstrate the effectiveness of our rigidity embeddings and geometry across multiple settings, including downstream object segmentation, SE(3) rigid motion estimation, and self-supervised depth estimation. Our findings suggest that SIRE can learn strong geometry and motion rigidity priors from video data, with minimal supervision.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 67 of its 79 references that are in the map. First posted on arXiv 10 Mar 2025.
Builds on
67 of 79 references.
References · 67
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 983
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
38 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 646
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023CoTracker: It is Better to Track Togethercited by 516
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 395
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2021GMFlow: Learning Optical Flow via Global Matchingcited by 324
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 281
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021Conditional Object-Centric Learning from Videocited by 247
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2020Deep Global Registrationcited by 228
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
- 2022Particle Video Revisited: Tracking Through Occlusions Using Point Trajectoriescited by 215
- 2017Working hard to know your neighbor's margins: Local descriptor learning losscited by 212
- 2025Video Depth Anything: Consistent Depth Estimation for Super-Long Videoscited by 202
- 2016DeMoN: Depth and Motion Network for Learning Monocular Stereocited by 200
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
- 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2019Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mappingcited by 181
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2018BA-Net: Dense Bundle Adjustment Networkcited by 173
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2022SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videoscited by 165
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2018CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAMcited by 151
- 2018LF-Net: Learning Local Features from Imagescited by 151
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2021Self-supervised Video Object Segmentation by Motion Groupingcited by 147
- 2020RAFT-3D: Scene Flow using Rigid-Motion Embeddingscited by 121
- 2019Learning the Depths of Moving People by Watching Frozen Peoplecited by 120
50 most cited of 67 All 67 (JSON)
Built on by
Not cited yet.