UV Volumes for Real-time Rendering of Editable Free-view Human Performance
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Abstract (arXiv)
Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To solve this problem, we propose the UV Volumes, a new approach that can render an editable free-view video of a human performer in real-time. It separates the high-frequency (i.e., non-smooth) human appearance from the 3D volume, and encodes them into 2D neural texture stacks (NTS). The smooth UV volumes allow much smaller and shallower neural networks to obtain densities and texture coordinates in 3D while capturing detailed appearance in 2D NTS. For editability, the mapping between the parameterized human model and the smooth texture coordinates allows us a better generalization on novel poses and shapes. Furthermore, the use of NTS enables interesting applications, e.g., retexturing. Extensive experiments on CMU Panoptic, ZJU Mocap, and H36M datasets show that our model can render 960 x 540 images in 30FPS on average with comparable photo-realism to state-of-the-art methods. The project and supplementary materials are available at https://fanegg.github.io/UV-Volumes.
Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 46 of its 74 references that are in the map. First posted on arXiv 27 Mar 2022.
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46 of 74 references.
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Citing papers per year: 2022: 2; 2023: 15; 2024: 18; 2025: 6; 2026: 2.
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- 2024Dynamic NeRF: A Review14 May 2024
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12 most cited of 42 All 42 (JSON)
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- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
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- 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatars20 Aug 2024
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12 newest of 42 All 42 (JSON)